Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jul 22, 2016 10:49:08 GMT
Take me when You are finish Ha lal I won't do that maps because I don't know is it needed to do that maps, or do another... Yes , level and maps
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jul 24, 2016 19:46:39 GMT
Ha lal I won't do that maps because I don't know is it needed to do that maps, or do another... Yes , level and maps Oh ok, i'll make a Stage Royale, but it may be only for you...
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jul 24, 2016 20:50:33 GMT
Yes , level and maps Oh ok, i'll make a Stage Royale, but it may be only for you... Ok send me when is finish
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jul 25, 2016 5:32:20 GMT
Okay. I will create a thread about Stage Royale, you will be able to download (I will be a game, Arena 1 - Easiest levels, Arena 9 - Hardest...)
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jul 25, 2016 9:59:27 GMT
Dementia played in Luxor Amun Rising. Here is my attribution to the Community Made Luxor Mod: map called "Dementia". It's a 1-1 level, loosely based on "TwinTlantis" from Zaz. Features a very long path with many crosspoints, but most importantly: tunnels! Spheres will enter one of the tunnels and reappear in the other one (Luxor 2 warp system would work great here but IDK how to trigger it in Luxor AR). Map is downloadable in the attachment, I hope you enjoy it Attachments:Dementia.zip (620.54 KB)
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jul 25, 2016 10:10:48 GMT
I don't know is it possible to do the warp in Luxor AR, but in Luxor 2, it will be look so: //Flags HIDDEN WARP Node n0 false true
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jul 25, 2016 10:27:29 GMT
I don't know is it possible to do the warp in Luxor AR, but in Luxor 2, it will be look so: //Flags HIDDEN WARP Node n0 false true I tried it, didn't work.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Jul 25, 2016 13:15:00 GMT
Wow dang it, Bobik's path looks sweeeettttt. I got a little teaser of my own admittedly. After fiddling around for a week and learning how to creating something from scratch I had a concept for a level to submit. Here is a behind the scenes image of the WIP level. After some touchups I think I can get it ready by next week.
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jul 25, 2016 17:12:59 GMT
Wow dang it, Bobik's path looks sweeeettttt. I got a little teaser of my own admittedly. After fiddling around for a week and learning how to creating something from scratch I had a concept for a level to submit. Here is a behind the scenes image of the WIP level. After some touchups I think I can get it ready by next week. It looks very... basic I see that weird sphere rolling glitch going on, you may want to fix that and maybe make the path more clear too But hey, at least the pyramid is located perfectly! :up:
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jul 25, 2016 17:36:37 GMT
Wow dang it, Bobik's path looks sweeeettttt. I got a little teaser of my own admittedly. After fiddling around for a week and learning how to creating something from scratch I had a concept for a level to submit. Here is a behind the scenes image of the WIP level. After some touchups I think I can get it ready by next week. It looks very... basic I see that weird sphere rolling glitch going on, you may want to fix that and maybe make the path more clear too But hey, at least the pyramid is located perfectly! :up: I believe that that glitch is caused by the lack of vertexes. Just like the example on your path making thread. :typehappy:
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jul 25, 2016 17:41:39 GMT
Wow dang it, Bobik's path looks sweeeettttt. I got a little teaser of my own admittedly. After fiddling around for a week and learning how to creating something from scratch I had a concept for a level to submit. Here is a behind the scenes image of the WIP level. After some touchups I think I can get it ready by next week. It looks very... basic I see that weird sphere rolling glitch going on, you may want to fix that and maybe make the path more clear too But hey, at least the pyramid is located perfectly! :up: The roll glitch appears if you don't make the sphere turn in the next vert (like v 0 0 0 <next row> v -1 0 0)
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jul 25, 2016 17:42:46 GMT
It looks very... basic I see that weird sphere rolling glitch going on, you may want to fix that and maybe make the path more clear too But hey, at least the pyramid is located perfectly! :up: I believe that that glitch is caused by the lack of vertexes. Just like the example on your path making thread. :typehappy: This glitch appears if the curves are too sharp.
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Maxalien12
Lvl 33 Hunter of Gems
I'm here lel
Gems: 568
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Post by Maxalien12 on Jul 25, 2016 20:05:27 GMT
I started making a new map! It's called The Life of Sphinx.
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Vossie
Lvl 9 Shepherd
Gems: 114
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Post by Vossie on Jul 25, 2016 22:25:14 GMT
I have a map of my own. The problem is I'm new to making paths, so this path only has 26 verts and a lot of sharp turns.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Jul 25, 2016 22:47:34 GMT
It looks very... basic I see that weird sphere rolling glitch going on, you may want to fix that and maybe make the path more clear too But hey, at least the pyramid is located perfectly! :up: Haha this was legit a work in progress captured a couple days back. I actually fixed that bug. The final path looks a fair bit different...and has like twice the no. of vertices. I believe that that glitch is caused by the lack of vertexes. Just like the example on your path making thread. Corners need at least 2 vertices as I learnt lol else they roll weirdly. I started making a new map! It's called The Life of Sphinx. Hey we may actually reach the 25 map checkpoint (unless there are more?) I have a map of my own. The problem is I'm new to making paths, so this path only has 26 verts and a lot of sharp turns. Eh yikes this path looks pretty brutal.
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