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Post by woutertje on Dec 12, 2016 16:43:33 GMT
Hello, this crack is in some strange language, does someone know how to change that?? Screenshot please?
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Post by Elder God of Salt on Dec 12, 2016 16:45:16 GMT
Hello, this crack is in some strange language, does someone know how to change that?? Hmm, as 18 Volts said that it is in Russian, get another cracked Zuma's Revenge.
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on May 1, 2017 7:45:34 GMT
Someone know how to delete inside the skull ? Same as Angry birds Zuma Stella , and other . Thanks
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on May 1, 2017 8:30:07 GMT
Oh yes, this is Zuma's Revenge in watermelon.
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Nov 10, 2017 10:33:37 GMT
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Nov 10, 2017 16:11:49 GMT
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Iam
Y
Promoter of Zuma Custom Paths
Gems: 1,213
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Post by Iam on Mar 15, 2018 19:07:04 GMT
I've seen some values at level settings that are not being used for all the levels, such as zumaslow, zumaback, single, slowfactor or mergespeed. Zumaslow and Zumaback are values that determinates for how long balls will be slowed or backed when the bar is filled and the balls are near danger zone. Those values are represented in hundred of seconds (1 unit = 0.01 seconds). Single represents the rarity of single color balls, that are not attached to balls of the same color. Setting this for 0 will make our balls appearing ONLY in gropus of two or more, the bigger the number, the more single balls appear, at very high numbers (40+) you have (almost) only single balls. Slowfactor definies how much the balls will be slowed when near danger zone. The Speed value will be divided by the value of Slowfactor (example: Slowfactor value of 3 will slow the balls 3 times near the danger zone). The bigger the number the more the balls will be slowed. Mergespeed definies how fast will shooted ball merge with the chain. The bigger the value, the faster they'll merge. At value of 0 the balls won't merge and it'll be impossible to lose. At value 0.5 and higher you'll have insanely fast speed of merging. Hope I definied it essentially. It doesn't matter that I respond after about 1.7 years.
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