Maxalien12
Lvl 33 Hunter of Gems
I'm here lel
Gems: 568
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Post by Maxalien12 on Nov 12, 2016 13:47:33 GMT
Here's the maps created by me! Ancient of DoomA redesigned that Bobik has made. I started making this path (before N.O.D.E came out lol) and then stopped because I'm bored. And few months later, I used N.O.D.E to make this path. This was pretty darn hard to make this path. And it feels legit to complete this path in 3 tries. Ra's Journey to the SouthThis is a redesign of Ra's Journey to the West by me a long time ago. And I'm so dumb that I never showed it to someone. To improve this map, I coloured the background to purple to make this HD look alike. It does look like it's a Two Lands United Difficulty, but worse. In the Night SkyI used this background from Luxor 3: How to play. And made this an actual level for a weird reason... Yes, this level is based on Among the Stars. This path you can say that it's weird but very good at the same time. And I'm still working on the sun alpha. So this is W.I.P. Those levels aren't available to download now. Those are used for CMLM 2nd Edition. And use the ball sets to make the screenshots fit. EDIT: Fixed the Misplaced Pyramid in the second image.
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Post by TheCageDorito on Nov 12, 2016 14:04:53 GMT
It is perfect! 10/10
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Post by TheCageDorito on Nov 12, 2016 14:06:53 GMT
Here's the maps created by me! Ancient of DoomA redesigned that Bobik has made. I started making this path (before N.O.D.E came out lol) and then stopped because I'm bored. And few months later, I used N.O.D.E to make this path. This was pretty darn hard to make this path. And it feels legit to complete this path in 3 tries. Ra's Journey to the SouthThis is a redesign of Ra's Journey to the West by me a long time ago. And I'm so dumb that I never showed it to someone. To improve this map, I coloured the background to purple to make this HD look alike. It does look like it's a Two Lands United Difficulty, but worse. In the Night SkyI used this background from Luxor 3: How to play. And made this an actual level for a weird reason... Yes, this level is based on Among the Stars. This path you can say that it's weird but very good at the same time. And I'm still working on the sun alpha. So this is W.I.P. Those levels aren't available to download now. Those are used for CMLM 2nd Edition. And use the ball sets to make the screenshots fit. Wonderful maps!
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Pat
Lvl 2 Newcomer
Gems: 21
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Post by Pat on Nov 13, 2016 7:23:31 GMT
Hello Sphere Matchers, here's a bunch of new maps from me WormsAn unsymmetrical 2-2 map. The turquoise path is longer than the other one and it gives a "friendlier" impression with its long horizontals. To balance the difficulty, the lime green track has been given a more manageable danger zone, which blocks off the turquoise path. It poses a challenge without being annoying or unfair. Some trivia on this level is that I created it using the traditional way of creating path (by manually tracing vertices to Notepad) because it allowed me to be extra precise with the vertices. Tribute to TetrisI enjoy Tetris (even tho I suck at it horribly lol) so I arranged the blocks to resemble Tetris pieces scattered on the playfield. This map is decepively short, but the easy to access danger zone balances the difficulty. I know that the spheres get too close to the shooter at one point but I'm too lazy to fix it.New Balls On the BlockThis map is getting slightly Khufu-ish - notice that the danger zone is blocked with spheres going below it. The aspect of this map that balances the difficulty is definitely the length of the path - if you shoot quickly and cleverly, you'll be able to clear trains of spheres before they get too close to pyramid. Disco Time!Cheeki Breeki hardbass time! This map is a pseudo-symmetrical 2-2, the paths are supposed to represent double small Scrolls of Thoth. This level is quite difficult and the paths are deceptively short. It can be somewhat compared to The Wings of Isis too. I wish I could include moving disco lights in this map.Ascent to the ParadiseThis map is an opposite to Descent to the Underworld. The path ventures upwards (resembling the ascent) and the background has been replaced with blue sky. Despite the friendly appeal, this map is actually 78,9% more difficult than Descent to the Underworld! The danger zone actually blocks itself, but remember that the lowermost path cover is there to help, use it to your advantage. And yes, this is the map from Luxor: The Wrath of Set mod part 2 that was never released, but I liked this map so much that I didn't want it to go to waste. EDIT: These maps are not available for download now, they are my contribution to the second edition of Community Made Luxor Mod. I think these maps will be used in Future mods .
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Post by TheCageDorito on Nov 13, 2016 7:33:18 GMT
Hello Sphere Matchers, here's a bunch of new maps from me WormsAn unsymmetrical 2-2 map. The turquoise path is longer than the other one and it gives a "friendlier" impression with its long horizontals. To balance the difficulty, the lime green track has been given a more manageable danger zone, which blocks off the turquoise path. It poses a challenge without being annoying or unfair. Some trivia on this level is that I created it using the traditional way of creating path (by manually tracing vertices to Notepad) because it allowed me to be extra precise with the vertices. Tribute to TetrisI enjoy Tetris (even tho I suck at it horribly lol) so I arranged the blocks to resemble Tetris pieces scattered on the playfield. This map is decepively short, but the easy to access danger zone balances the difficulty. I know that the spheres get too close to the shooter at one point but I'm too lazy to fix it.New Balls On the BlockThis map is getting slightly Khufu-ish - notice that the danger zone is blocked with spheres going below it. The aspect of this map that balances the difficulty is definitely the length of the path - if you shoot quickly and cleverly, you'll be able to clear trains of spheres before they get too close to pyramid. Disco Time!Cheeki Breeki hardbass time! This map is a pseudo-symmetrical 2-2, the paths are supposed to represent double small Scrolls of Thoth. This level is quite difficult and the paths are deceptively short. It can be somewhat compared to The Wings of Isis too. I wish I could include moving disco lights in this map.Ascent to the ParadiseThis map is an opposite to Descent to the Underworld. The path ventures upwards (resembling the ascent) and the background has been replaced with blue sky. Despite the friendly appeal, this map is actually 78,9% more difficult than Descent to the Underworld! The danger zone actually blocks itself, but remember that the lowermost path cover is there to help, use it to your advantage. And yes, this is the map from Luxor: The Wrath of Set mod part 2 that was never released, but I liked this map so much that I didn't want it to go to waste. EDIT: These maps are not available for download now, they are my contribution to the second edition of Community Made Luxor Mod. I think these maps will be used in Future mods . Of Course! He will use this in CMLM 2nd Edition.
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Nov 13, 2016 8:46:40 GMT
Here's the maps created by me! Ancient of DoomA redesigned that Bobik has made. I started making this path (before N.O.D.E came out lol) and then stopped because I'm bored. And few months later, I used N.O.D.E to make this path. This was pretty darn hard to make this path. And it feels legit to complete this path in 3 tries. Ra's Journey to the SouthThis is a redesign of Ra's Journey to the West by me a long time ago. And I'm so dumb that I never showed it to someone. To improve this map, I coloured the background to purple to make this HD look alike. It does look like it's a Two Lands United Difficulty, but worse. In the Night SkyI used this background from Luxor 3: How to play. And made this an actual level for a weird reason... Yes, this level is based on Among the Stars. This path you can say that it's weird but very good at the same time. And I'm still working on the sun alpha. So this is W.I.P. Those levels aren't available to download now. Those are used for CMLM 2nd Edition. And use the ball sets to make the screenshots fit. EDIT: Fixed the Misplaced Pyramid in the second image. Beautiful !
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Nov 13, 2016 13:41:53 GMT
Sand WormThis was a map I created not long ago. It is inspired by Flight of the Sacred Ibis and Oasis of the East. One thing worth mentioning is that the chain starts off from the middle path. Khufu's Grave
A level based on the Khufu Franchise, this level revolves around the ScoobyDoo effect (As in, spheres don't go in an order, but randomly.)
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Nov 14, 2016 19:12:54 GMT
Sand WormThis was a map I created not long ago. It is inspired by Flight of the Sacred Ibis and Oasis of the East. One thing worth mentioning is that the chain starts off from the middle path. Khufu's Grave
A level based on the Khufu Franchise, this level revolves around the ScoobyDoo effect (As in, spheres don't go in an order, but randomly.) By any chance, in Khufu's Grave, is the danger zone at the bottom, or is it in a more trollish line
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Post by TheCageDorito on Nov 15, 2016 8:41:47 GMT
Sand WormThis was a map I created not long ago. It is inspired by Flight of the Sacred Ibis and Oasis of the East. One thing worth mentioning is that the chain starts off from the middle path. Khufu's Grave
A level based on the Khufu Franchise, this level revolves around the ScoobyDoo effect (As in, spheres don't go in an order, but randomly.) Nice ones! @azaes, I bet Khufu's Grave will ultimately hard!
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Nov 15, 2016 14:22:50 GMT
Sand WormThis was a map I created not long ago. It is inspired by Flight of the Sacred Ibis and Oasis of the East. One thing worth mentioning is that the chain starts off from the middle path. Khufu's Grave
A level based on the Khufu Franchise, this level revolves around the ScoobyDoo effect (As in, spheres don't go in an order, but randomly.) By any chance, in Khufu's Grave, is the danger zone at the bottom, or is it in a more trollish line Inb4 the danger zone is the topmost line ala Ptaa Daa. :kappa:
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Nov 15, 2016 17:55:48 GMT
By any chance, in Khufu's Grave, is the danger zone at the bottom, or is it in a more trollish line Inb4 the danger zone is the topmost line ala Ptaa Daa. :kappa: I hate Ptah daa *eyes glaring at 2-3 CoH* Also, that would be horrible to have a danger zone at the top in that kind of level (watch how it actually is inb4 @azaes says it's not)
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Sole Survivor
Lvl 3 Newcomer
Two Lands United... Two Lands United never changes...
Gems: 39
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Post by Sole Survivor on Nov 18, 2016 17:49:46 GMT
Time to share some of the maps i've made. All of them are made by N.O.D.E 1.2 and will be submitted to CMLM second editon. Glowing DicesThis is a simple 1-1 map. The path is similiar to the danger zone of Fossil Folly from CaTLS. Legacy of EvolvedThis map is based from the idea of Legacy of Amun Rising from Luxor Mod 2k16, But with the main menu of Luxor Evolved. The path is quite long and easy Please Stand ByAnother Fallout based map. The path is similar to the path of my first custom map The Vault, but reversed. Potato ApocalypseA sequel to my second custom map Potato madness, And like Potato Madness it's another hard 2-2 map. Both of the paths are quite short and the danger zone of the second path can be blocked by the first one. WinDogewow. such map. very easy. much doge.
I think I will provide download links to all maps later, not sure yet.
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Maxalien12
Lvl 33 Hunter of Gems
I'm here lel
Gems: 568
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Post by Maxalien12 on Nov 18, 2016 18:01:13 GMT
Time to share some of the maps i've made. All of them are made by node 1.2 and will be submitted to CMLM second editon. Glowing dicesThis is a simple 1-1 map. The path is similiar to the danger zone of Fossil Folly from CaTLS. Legacy of EvolvedThis map is based from the idea of Legacy of amun rising from Luxor mod 2k16, But with the main menu of luxor evolved. The path is quite long and easy Please stand byAnother fallout based map. The path is similiar to the path of my first custom map The Vault, but reversed. Potato ApocalypseA sequal to my second custom map Potato madness, And like potato madness is another hard 2-2 map. Both of the paths are quite short and the danger zone of the second path can be blocked by the first one. WinDogewow. such map. very easy. much doge.
I think I will provide download links to all maps later, not sure yet.
wow. wow maps. such cool. very awesome. #spheredogers4life
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Post by TheCageDorito on Nov 19, 2016 1:49:35 GMT
Time to share some of the maps i've made. All of them are made by N.O.D.E 1.2 and will be submitted to CMLM second editon. Glowing DicesThis is a simple 1-1 map. The path is similiar to the danger zone of Fossil Folly from CaTLS. Legacy of EvolvedThis map is based from the idea of Legacy of Amun Rising from Luxor Mod 2k16, But with the main menu of Luxor Evolved. The path is quite long and easy Please Stand ByAnother Fallout based map. The path is similar to the path of my first custom map The Vault, but reversed. Potato ApocalypseA sequel to my second custom map Potato madness, And like Potato Madness it's another hard 2-2 map. Both of the paths are quite short and the danger zone of the second path can be blocked by the first one. WinDogewow. such map. very easy. much doge.
I think I will provide download links to all maps later, not sure yet.Wow! Amazing Maps you made, Sole Survivor
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Nov 19, 2016 11:51:13 GMT
Here's Bobik's map, Set's Ultimate Revenge. Video like I promised. Beautiful redesign. The left pyramid is by far, the trickier one. Played with Stage 13-8 Demolition Depot's speed settings, so if you increase it to say, GSJ speed, this level can be a viable endgame/extra level.
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