Post by Sole Survivor on Apr 7, 2017 16:14:11 GMT
Here is my luxor path creating program like N.O.D.E called Luxor Mapper.
Latest version: 2.0. See the changelog below for list of new/changed stuff.
Download! (Latest Version)
If you find a bug/glitch or have a feature suggestion or question you are more than welcomed to post it here. Everything posted here is being read by me.
Warning! You might get a windows warning that will tell you the file may harm your computer, The program is 100% clean and you can scan it yourself if you don't believe me.
Features:
- Log vertices with the mouse like N.O.D.E, vertices will be visible on the map!
- Load background file from anywhere! No need to copy and paste!
- Draggable vertices!
- Draw mode! Create your path with one click!
- Toggle vertices visibility! Select a pyramid and generate a map.ui together with your path!
- Create double pyramid levels at the same time! Both paths can be edited at the same time and both will be saved at the same time.
- Sphere cursor that can be enabled and disabled.
- Choose where to save your path, Save it directly to the map folder, No need to copy and paste!
- Stage Mapper, create a stage_select.uis file (Work in progress).
- Keyboard hotkeys for every feature! Don't leave your mouse!
Usage Instructions:
If you know how to use N.O.D.E you shouldn't have any problems with Luxor Mapper.
In order to place vertices click the left mouse key on the location you want to place them, Vertices can be placed outside of the background.
In order to load a custom background click "Load Background" or B on the keyboard and navigate to the background location and select it, It must be in JPG format and have a size of 800x600.
Vertices can be dragged after placing them!, Just left mouse click on the vertice you want to move and drag your mouse to move it, When done release the mouse.
For quick path creating, try Draw mode! when Draw mode is enabled just click with the left mouse button and vertices will be created as you move the mouse, to stop just release the mouse.
You can toggle vertices as visible/hidden, click "Toggle Visibility" or V on the keyboard to toggle all next vertices as visible/hidden or right click on any vertice to toggle it's visibility.
You can select a pyramid from the pyramids in the right, click on the pyramid you want.
You can test your path before saving it! Push scarab will push a scarab that will move across your path so you can preview it!
After your path is ready and you save it you will be asked to give it a name and choose it's save location, Press "Save" to save it on the location you choose. Your newly created path along with a map.ui and a background.spr files will be there!
All the different options and features can be changed from the button bar below the map, But keyboard hotkeys can also be used.
Stage Mapper Instructions:
Warning! the stage mapper is still work in progress! Many features are missing and existing features may not work well!
If you know how to use the stage mapper in N.O.D.E you shouldn't have any problems with the stage mapper in Luxor Mapper.
In order to place stages click the left mouse key on the location you want to place them.
To move to the next stage press "Next Stage" or N on the keyboard
In order to load a custom background click "Load Background" or B on the keyboard and navigate to the background location and select it, It must be in JPG format and have a size of 800x600.
After your stage map is ready and you save it, Press "Save" to save it on the location you choose. Your newly created stage map will be there!
Keyboard hotkeys:
Save Path - S
Reset Path - R
Load Background - B
Toggle vertice visibility - V
Switch Path - P
Toggle Draw Mode - D
Push scarab - A
Toggle sphere cursor - C
Stage Mapper - M
Exit - Esc
Stage Mapper hotkeys:
Save Map - S
Reset Map - R
Load Background - B
Next Stage - N
Path Creator - M
Exit - Esc
Screenshots:
Changelog:
Planned features:
- Recreate most features N.O.D.E have. Like Level file generator, path importing, and more!
- Even more?
Latest version: 2.0. See the changelog below for list of new/changed stuff.
Download! (Latest Version)
If you find a bug/glitch or have a feature suggestion or question you are more than welcomed to post it here. Everything posted here is being read by me.
Warning! You might get a windows warning that will tell you the file may harm your computer, The program is 100% clean and you can scan it yourself if you don't believe me.
Features:
- Log vertices with the mouse like N.O.D.E, vertices will be visible on the map!
- Load background file from anywhere! No need to copy and paste!
- Draggable vertices!
- Draw mode! Create your path with one click!
- Toggle vertices visibility! Select a pyramid and generate a map.ui together with your path!
- Create double pyramid levels at the same time! Both paths can be edited at the same time and both will be saved at the same time.
- Sphere cursor that can be enabled and disabled.
- Choose where to save your path, Save it directly to the map folder, No need to copy and paste!
- Stage Mapper, create a stage_select.uis file (Work in progress).
- Keyboard hotkeys for every feature! Don't leave your mouse!
Usage Instructions:
If you know how to use N.O.D.E you shouldn't have any problems with Luxor Mapper.
In order to place vertices click the left mouse key on the location you want to place them, Vertices can be placed outside of the background.
In order to load a custom background click "Load Background" or B on the keyboard and navigate to the background location and select it, It must be in JPG format and have a size of 800x600.
Vertices can be dragged after placing them!, Just left mouse click on the vertice you want to move and drag your mouse to move it, When done release the mouse.
For quick path creating, try Draw mode! when Draw mode is enabled just click with the left mouse button and vertices will be created as you move the mouse, to stop just release the mouse.
You can toggle vertices as visible/hidden, click "Toggle Visibility" or V on the keyboard to toggle all next vertices as visible/hidden or right click on any vertice to toggle it's visibility.
You can select a pyramid from the pyramids in the right, click on the pyramid you want.
You can test your path before saving it! Push scarab will push a scarab that will move across your path so you can preview it!
After your path is ready and you save it you will be asked to give it a name and choose it's save location, Press "Save" to save it on the location you choose. Your newly created path along with a map.ui and a background.spr files will be there!
All the different options and features can be changed from the button bar below the map, But keyboard hotkeys can also be used.
Stage Mapper Instructions:
Warning! the stage mapper is still work in progress! Many features are missing and existing features may not work well!
If you know how to use the stage mapper in N.O.D.E you shouldn't have any problems with the stage mapper in Luxor Mapper.
In order to place stages click the left mouse key on the location you want to place them.
To move to the next stage press "Next Stage" or N on the keyboard
In order to load a custom background click "Load Background" or B on the keyboard and navigate to the background location and select it, It must be in JPG format and have a size of 800x600.
After your stage map is ready and you save it, Press "Save" to save it on the location you choose. Your newly created stage map will be there!
Keyboard hotkeys:
Save Path - S
Reset Path - R
Load Background - B
Toggle vertice visibility - V
Switch Path - P
Toggle Draw Mode - D
Push scarab - A
Toggle sphere cursor - C
Stage Mapper - M
Exit - Esc
Stage Mapper hotkeys:
Save Map - S
Reset Map - R
Load Background - B
Next Stage - N
Path Creator - M
Exit - Esc
Screenshots:
Changelog:
2.0 (Released at July 29, 2017):
- Added scarab pusher, create a scarab that will move across your path so you can review it.
1.9 (Released at July 25, 2017):
- Vertices can now be toggled as visible/hidden, You can toggle visibility for all new vertices or right click on a vertice to change it's visibility.
- You can select a pyramid to be added to the end of the path.
- Added map.ui file generating, saved together with the path.
- You can now choose where to load your background file from. (Thank you Mome Bas)
- New and larger vertice texture.
- Added background.spr generating, saved together with the path.
- Added alerts at the left side of the screen right above the buttons bar for events instead of creating a textbox.
- Added keyboard hotkeys to the stage mapper.
1.8 (Released at July 4, 2017):
- Added work in progress stage mapper, Place stage points with your mouse and go to the next stages, You can also load a custom 800x600 .jpg background.
- Fixed a bug that if using the second path feature the face list of the second path would be the same as the first path. (Thank you Kecel)
1.7 (Released at April 25, 2017):
- Added double path editing, You can now create 2 paths at the same time. Both paths can be edited and saved on the same time. vertices from the second path will be red colored.
1.6 (Released at April 20, 2017):
- Added 500px warning line, when your mouse is below 500px a line will be displayed to inform you about it. (Thank you Kecel)
- Fixed a bug that when dragging a vertice in draw mode draw mode will stop working. (Thank you Kecel)
1.5 (Released at April 18, 2017):
- Sphere cursor, Have a sphere cursor that follow your mouse so you can preview how the spheres will move across the path.
1.4 (Released at April 11, 2017):
- New buttons bar for performing all keyboards actions with the mouse, Keyboard hotkeys will still work.
1.3 (Released at April 11, 2017):
- You can now choose where to save your path file. (Thank you Mome Bas)
- Changed how Draw mode works. Vertices will be placed as long as you hold the mouse, When it's released vertices will not be placed.
1.2 (Released at April 9, 2017):
- Draw mode. When draw mode is activated vertices will be placed as you move the mouse. Using this feature you can create your path only my moving your mouse across your path without any mouse clicks.
- Fixed a bug which caused the mouse X and Y to be displayed incorrectly. (Thank you konisbored)
- Fixed a bug which caused vertices to be placed on the top left hand corner. (Thank you konisbored)
- Fixed a bug which caused dragged vertices the vertices Y value would always be positive. (Thank you konisbored and Matryoshka)
1.1 (Released at April 8, 2017):
- New official name "Luxor Mapper" and a new program icon.
- Vertices can now be dragged after being placed, Just left mouse click on the vertice you want to move and drag your mouse to move it, When done release the vertice.
1.0 (Released at April 7, 2017):
- Vertice points location logging with the mouse X and Y.
- Save Luxor/Amun rising path.
- Load a custom 800x600 .jpg background.
- Added scarab pusher, create a scarab that will move across your path so you can review it.
1.9 (Released at July 25, 2017):
- Vertices can now be toggled as visible/hidden, You can toggle visibility for all new vertices or right click on a vertice to change it's visibility.
- You can select a pyramid to be added to the end of the path.
- Added map.ui file generating, saved together with the path.
- You can now choose where to load your background file from. (Thank you Mome Bas)
- New and larger vertice texture.
- Added background.spr generating, saved together with the path.
- Added alerts at the left side of the screen right above the buttons bar for events instead of creating a textbox.
- Added keyboard hotkeys to the stage mapper.
1.8 (Released at July 4, 2017):
- Added work in progress stage mapper, Place stage points with your mouse and go to the next stages, You can also load a custom 800x600 .jpg background.
- Fixed a bug that if using the second path feature the face list of the second path would be the same as the first path. (Thank you Kecel)
1.7 (Released at April 25, 2017):
- Added double path editing, You can now create 2 paths at the same time. Both paths can be edited and saved on the same time. vertices from the second path will be red colored.
1.6 (Released at April 20, 2017):
- Added 500px warning line, when your mouse is below 500px a line will be displayed to inform you about it. (Thank you Kecel)
- Fixed a bug that when dragging a vertice in draw mode draw mode will stop working. (Thank you Kecel)
1.5 (Released at April 18, 2017):
- Sphere cursor, Have a sphere cursor that follow your mouse so you can preview how the spheres will move across the path.
1.4 (Released at April 11, 2017):
- New buttons bar for performing all keyboards actions with the mouse, Keyboard hotkeys will still work.
1.3 (Released at April 11, 2017):
- You can now choose where to save your path file. (Thank you Mome Bas)
- Changed how Draw mode works. Vertices will be placed as long as you hold the mouse, When it's released vertices will not be placed.
1.2 (Released at April 9, 2017):
- Draw mode. When draw mode is activated vertices will be placed as you move the mouse. Using this feature you can create your path only my moving your mouse across your path without any mouse clicks.
- Fixed a bug which caused the mouse X and Y to be displayed incorrectly. (Thank you konisbored)
- Fixed a bug which caused vertices to be placed on the top left hand corner. (Thank you konisbored)
- Fixed a bug which caused dragged vertices the vertices Y value would always be positive. (Thank you konisbored and Matryoshka)
1.1 (Released at April 8, 2017):
- New official name "Luxor Mapper" and a new program icon.
- Vertices can now be dragged after being placed, Just left mouse click on the vertice you want to move and drag your mouse to move it, When done release the vertice.
1.0 (Released at April 7, 2017):
- Vertice points location logging with the mouse X and Y.
- Save Luxor/Amun rising path.
- Load a custom 800x600 .jpg background.
Planned features:
- Recreate most features N.O.D.E have. Like Level file generator, path importing, and more!
- Even more?