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Post by Jaden of Sphere Matchers on Jan 17, 2018 4:57:10 GMT
Perfect for a Preview 5 of CTI 2! And how is it so easy for you to have accurate logo positioning?
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Jan 17, 2018 12:39:29 GMT
And how is it so easy for you to have accurate logo positioning? Any image editing software (except maybe Paint lmao) should have an Alignment tool, so all Dom has to do is align the logo layer to the centre.
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jan 20, 2018 15:00:22 GMT
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jan 21, 2018 12:02:09 GMT
Welcome to Control The Infinite 2 Prasika Peregrination Version 1.0 (that's a mouthful) This mod has taken a few months to make and I have made everything as good as I can make it, so I hope you don't judge me too badly, since my map designs are quite simplistic. Path designs on the other hand.... yeah, I had fun with double path ideas. I had so much fun making this game and am proud of my work on it, along with the help from 剣と盾 , who made the cutscenes, which I appreciate a lot. Just out of interest, this game has had about 10 music changes until I found the one I most liked. So, I hope you lot have fun and enjoy the mod :s Any issues, report them to me. No taking assets without credit.
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Darth Ironclad
Lvl 37 Hunter of Gems
Gamer,just your all around nerd
Gems: 687
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Post by Darth Ironclad on Jan 22, 2018 14:49:07 GMT
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Post by Jaden of Sphere Matchers on Jan 22, 2018 15:41:26 GMT
I HATED Volcanic Disruption! I lost 4 times while playing that! I want to complete a mod FOR ONCE without losing so many times
Curse you, Dom
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jan 23, 2018 13:36:36 GMT
Like always, another great mod from Dom The Zuma mechanic adds another dimension to Luxor mods. I am currently at stage 10, it's really fun so far, and so is the random level order. However, inertia keeps pushing the spheres to the pyramid when close to the danger zone and getting a stop or slow powerup, but that's just an issue with Luxor in general, so nothing bad on your side. Thank you, Dom, for another mod, and good luck with your upcoming exams!
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jan 23, 2018 16:08:24 GMT
I HATED Volcanic Disruption! I lost 4 times while playing that! I want to complete a mod FOR ONCE without losing so many times
Curse you, Dom sorry 'bout that, the second appearance is much better, and then the appearance in POTR is slightly more... irritating Like always, another great mod from Dom The Zuma mechanic adds another dimension to Luxor mods. I am currently at stage 10, it's really fun so far, and so is the random level order. However, inertia keeps pushing the spheres to the pyramid when close to the danger zone and getting a stop or slow powerup, but that's just an issue with Luxor in general, so nothing bad on your side. Thank you, Dom, for another mod, and good luck with your upcoming exams! What a sweet message, thanks a lot~
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jan 23, 2018 17:00:46 GMT
This mod is sweet , played the first 3 stages and I will wait to have a official PC (yes because the one that I have is a temporary one)
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Jan 25, 2018 15:05:26 GMT
Alright, I've played the first 6 stages so far. CTI2 was released almost a year after the first Control the Infinite, and it shows. The effects are great. Like, really great. Transperancy effects are everywhere. The moment the main menu boots up, you get a taste of the graphical overhaul. Still not convinced? Just play the first map, Frozen Freedom. Let the lighting and gradient-based alpha prove you wrong. Also yeah the map design is very Dom-like, as usual, which means expect curvy paths with unique designs you'd never dreamt of. And are fun to play. It's also on the easier side so for someone scared off by DIotMS, trust me, this is much simpler! One of Control the Infinite 2's biggest strengths imo is that the game is concise, aka shorter than average. Let me explain how significant this is. I blitzed through the first 6 stages in 37 minutes. 37 minutes.
I'll use my archived recordings durations to show why this is so good. Taking reference to a standard Luxor game (on Expert), a no-foul run of Stage 1 to 6 for Luxor Amun Rising took me about 1 hour 45 mins to clear, while Luxor 2 & Luxor 3 both took about 2 hours 25 mins to clear. For a Stage 1 to 6 run w/ mods, GSJ took 1hr 45 mins, RoTLS was 1hr 40 mins, and one of the very first mods TWoS was 1hr 25 mins. This was about 2.5x-3.5x shorter! For someone deprived of time (like me), CTI2 is a worthy pickup. It will not eat up your time like a baby with a lollipop (unless you epic fail repeatedly, in which case that's not my fault). tl;dr: play it If you're still scared, just go Painless mode. It's there for a reason. Don't let this peer pressure and Dom's reputation scare you off because the difficulty doesn't spike early.
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jan 25, 2018 16:17:41 GMT
Alright, I've played the first 6 stages so far. CTI2 was released almost a year after the first Control the Infinite, and it shows. The effects are great. Like, really great. Transperancy effects are everywhere. The moment the main menu boots up, you get a taste of the graphical overhaul. Still not convinced? Just play the first map, Frozen Freedom. Let the lighting and gradient-based alpha prove you wrong. Also yeah the map design is very Dom-like, as usual, which means expect curvy paths with unique designs you'd never dreamt of. And are fun to play. It's also on the easier side so for someone scared off by DIotMS, trust me, this is much simpler! One of Control the Infinite 2's biggest strengths imo is that the game is concise, aka shorter than average. Let me explain how significant this is. I blitzed through the first 6 stages in 37 minutes. 37 minutes. I'll use my archived recordings durations to show why this is so good. Taking reference to a standard Luxor game (on Expert), a no-foul run of Stage 1 to 6 for Luxor Amun Rising took me about 1 hour 45 mins to clear, while Luxor 2 & Luxor 3 both took about 2 hours 25 mins to clear. For a Stage 1 to 6 run w/ mods, GSJ took 1hr 45 mins, RoTLS was 1hr 40 mins, and one of the very first mods TWoS was 1hr 25 mins. This was about 2.5x-3.5x shorter! For someone deprived of time (like me), CTI2 is a worthy pickup. It will not eat up your time like a baby with a lollipop (unless you epic fail repeatedly, in which case that's not my fault). tl;dr: play it If you're still scared, just go Painless mode. It's there for a reason. Don't let this peer pressure and Dom's reputation scare you off because the difficulty doesn't spike early. This message means so much to me. I'm really happy you enjoy it :s Wasn't sure how the shortened game length would be viewed at first either I spent so much effort making the mod look polished and finished without ruining it and I think this is one of my finest achievements I also tried my hardest to make the mod less hard than diotms. Beating Laborious without any casualties was the first sign that it was easier and I went from there to make the rest Of course POTR is still on the harder side of things, but it's still harder than some COH's And I went very creative when it came to double paths like Karma Kingdom, Factory Take Over, Temple Of Prasika and some POTR doubles. I really enjoyed making intersections throughout these levels as well Transparency masks were also on my to-do list and I think I gave all the levels that needed them what they wanted. I'm most proud of Prasikan Partition's transparency mask in my opinion. Thanks again for the kind reply Konis~
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Post by Elder God of Salt on Jan 26, 2018 9:40:37 GMT
DOOOOOOM SCREW YOU TEMPLE OF PRASIKA MADE ME SO SALTY IT FILLED UP MY HOUSE!!! I like this mod, I beaten this on Moderate already, currently in 8-1 Laborious. I lost track of my losses, but i'm sure 12-8 got me the most losses. HNGGG I FEEL THE SALT COMING OUT I hope you do more. Baaa~
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Darth Ironclad
Lvl 37 Hunter of Gems
Gamer,just your all around nerd
Gems: 687
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Post by Darth Ironclad on Jan 26, 2018 11:45:39 GMT
Played the mod,and i enjoyed it,is not rage inducing like DIoTMS,but some maps can get a bit frustrating to play on. But is fine,as the levels are a lot easier compared to the latter,which is great,as it wont scare off any new players for how hard it is like DIoTMS.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Jan 27, 2018 8:04:48 GMT
Alright, I've beaten the mod fully and unlocked POTR as of yesterday, so here're my full thoughts. OMG the graphical effect overload. Everything's so pretty. Like geeeeeeezzzzzzz pretty much every map has an alpha, and not just for tunnels. I refuse to believe this was done in 2 months. Like how. Maybe I'm just lazy.Yellow and orange look alike. I know it's the Zaz sphereset's fault but I keep confusing them, especially in levels like 9-7 where the fog effects go crazy. Just a minor thought. Darth said that this game is possible to speedrun on Discord. I completely agree. (except for the fact that the game is still prone to occasional crashes) The full game total is about the length of Luxor's Stages 11 to 13. Someone should make splits for Livesplit. Fav maps: Fav 1-1 maps: Night Terrors, Beach Ball. (they both have horrible danger zones tho) Fav 2-2 maps: Karma Kingdom, Volcanic Disruption, Temple of Prasika. (Only for Normal Mode because I suspect I'll get wrecked by POTR) I was playing on Moderate, so I'll just give a fair warning. After Stage 11-4 the difficulty ramps up and it doesn't stop. That said, it's still very much playable. I beat this on Moderate and I couldn't even beat GSJ on Intermediate. The story is mostly filler up to Stage 7, which I kind of enjoy. It's hilarious to see the banter about nothing and evilness cliches for the 1st half. Although... the 2nd half lost me lol. Even then, it's mostly harmless fun - the typical cutscene-fest. BTW I have a whole archive of my 1st playthrough which I'll probably upload to Youtube soon for laughs and giggles. many epic fails await
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jan 27, 2018 11:45:51 GMT
DOOOOOOM SCREW YOU TEMPLE OF PRASIKA MADE ME SO SALTY IT FILLED UP MY HOUSE!!! I like this mod, I beaten this on Moderate already, currently in 8-1 Laborious. I lost track of my losses, but i'm sure 12-8 got me the most losses. HNGGG I FEEL THE SALT COMING OUT I hope you do more. Baaa~Thanks, I'm sure 8-1 will be great Also, I won't be making another mod until late June at least. Played the mod,and i enjoyed it,is not rage inducing like DIoTMS,but some maps can get a bit frustrating to play on. But is fine,as the levels are a lot easier compared to the latter,which is great,as it wont scare off any new players for how hard it is like DIoTMS. Thanks, Glad you enjoyed it DarthIronCladinator 5000 Alright, I've beaten the mod fully and unlocked POTR as of yesterday, so here're my full thoughts. OMG the graphical effect overload. Everything's so pretty. Like geeeeeeezzzzzzz pretty much every map has an alpha, and not just for tunnels. I refuse to believe this was done in 2 months. Like how. Maybe I'm just lazy. Yellow and orange look alike. I know it's the Zaz sphereset's fault but I keep confusing them, especially in levels like 9-7 where the fog effects go crazy. Just a minor thought. Darth said that this game is possible to speedrun on Discord. I completely agree. (except for the fact that the game is still prone to occasional crashes) The full game total is about the length of Luxor's Stages 11 to 13. Someone should make splits for Livesplit. Fav maps:
Fav 1-1 maps: Night Terrors, Beach Ball. (they both have horrible danger zones tho) Fav 2-2 maps: Karma Kingdom, Volcanic Disruption, Temple of Prasika. (Only for Normal Mode because I suspect I'll get wrecked by POTR) I was playing on Moderate, so I'll just give a fair warning. After Stage 11-4 the difficulty ramps up and it doesn't stop. That said, it's still very much playable. I beat this on Moderate and I couldn't even beat GSJ on Intermediate. The story is mostly filler up to Stage 7, which I kind of enjoy. It's hilarious to see the banter about nothing and evilness cliches for the 1st half. Although... the 2nd half lost me lol. Even then, it's mostly harmless fun - the typical cutscene-fest. BTW I have a whole archive of my 1st playthrough which I'll probably upload to Youtube soon for laughs and giggles.
many epic fails await Yay you beat de game ༼ つ ◕_◕ ༽つ POTR isn't the worst COH mode, but the final level has has danger zones that scream "troll" so I kept it when I made it. And I did make this in 2 months, it was dedication and fun making extra masks for no reason other than to add effects. : p I like the zaz spheres, oh well I usually got green and yellow mixed up if any
I love all your favourite normal mode levels konis~ At one point I made a typo which made Night Frights have 11 minspeed by accidemnt Laborious isn't too bad either~ Thank Skylar for the story, I had a blast reading what she came up with :s And that archive sounds fun, gimme gimme
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