Domi2005
Lvl 43 Hunter of Gems
#ActiveOnDiscord
Gems: 833
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Post by Domi2005 on Apr 17, 2016 8:09:46 GMT
I've started a Luxor AR mod called Luxor - Set's Return. I will make the topic soon with a screenshot. It will be finished around my birthday, 24th of May.
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Post by Elder God of Salt on Apr 17, 2016 8:49:07 GMT
I've started a Luxor AM mod called Luxor - Set's Return. I will make the topic soon with a screenshot. It will be finished around my birthday, 24th of May. YESSSSSS
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on Apr 17, 2016 11:00:09 GMT
I've started a Luxor AM mod called Luxor - Set's Return. I will make the topic soon with a screenshot. It will be finished around my birthday, 24th of May. YESSSSSS*Input Undertale Chaos Music (Your Best Nightmare)*
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Apr 29, 2016 19:24:18 GMT
I need help from you guys Does anyone know how to change the text in the level intro banner that says "STAGE X-X"? I need to change it, because the font I made for the mod is too wide and the letters protude out of the banner...
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on Apr 30, 2016 2:58:15 GMT
I need help from you guys Does anyone know how to change the text in the level intro banner that says "STAGE X-X"? I need to change it, because the font I made for the mod is too wide and the letters protude out of the banner... The first X is the stage while the second X is the level. How to Make Luxor 2 and Evolved Modifiable You can see that there is no data folder for LX 2 and Evolved. There is only data.mjz outside it. To make it modifiable, here are the steps: Step 1: Unpack data.mjz from the program folder: Step 2: Extract it by QuickBMS Step 3: Move the "data" folder into the program folder: Step 4: If there is the "data.mjz" file there, remove it. Step 5: Run Luxor.exe and it should work.
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Apr 30, 2016 13:45:31 GMT
How to Make Luxor 2 and Evolved Modifiable You can see that there is no data folder for LX 2 and Evolved. There is only data.mjz outside it. To make it modifiable, here are the steps: Step 1: Unpack data.mjz from the program folder: Step 2: Extract it by QuickBMS Step 3: Move the "data" folder into the program folder: Step 4: If there is the "data.mjz" file there, remove it. Step 5: Run Luxor.exe and it should work. I knew that long time already The first X is the stage while the second X is the level. Well, I know that. I wanted to change the text "STAGE" or, to be more precise, remove it so that the intro banner tells only stage and level number.
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on Apr 30, 2016 14:50:36 GMT
How to Make Luxor 2 and Evolved Modifiable You can see that there is no data folder for LX 2 and Evolved. There is only data.mjz outside it. To make it modifiable, here are the steps: Step 1: Unpack data.mjz from the program folder: Step 2: Extract it by QuickBMS Step 3: Move the "data" folder into the program folder: Step 4: If there is the "data.mjz" file there, remove it. Step 5: Run Luxor.exe and it should work. I knew that long time already The first X is the stage while the second X is the level. Well, I know that. I wanted to change the text "STAGE" or, to be more precise, remove it so that the intro banner tells only stage and level number. Then remove it.
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Apr 30, 2016 15:27:29 GMT
I knew that long time already Well, I know that. I wanted to change the text "STAGE" or, to be more precise, remove it so that the intro banner tells only stage and level number. Then remove it. BUT I DON'T KNOW HOW That's why I'm asking.
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on May 1, 2016 1:55:20 GMT
BUT I DON'T KNOW HOW That's why I'm asking. It's in the banner_intro.ui
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on May 1, 2016 4:53:59 GMT
BUT I DON'T KNOW HOW That's why I'm asking. It's in the banner_intro.ui Thank you!
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on May 1, 2016 9:27:22 GMT
This thread is for discussions about modding games of the Luxor series. I'll start with the instructions on how to get access to the game files: You will need to download QuickBMS from this site: aluigi.altervista.org/quickbms.htm To make it work, you will need a correct script. It can be downloaded here: hl.altervista.org/split.php?http://aluigi.altervista.org/bms/mumbojumbo.bmsSave the text in the script as "script.txt" (regular text file) Run QuickBMS. It will ask you for a script, select the file "script.txt" The program will then ask for a file to extract. Go to your Luxor game folder and select the "data.mjz" file. Depending on the game, this file may be located directly in the game folder or in the "data" subfolder. It works for all Luxor games, besides Luxor 3, Luxor QFTA and Luxor Fifth Passage. Finally, the program will ask you for an output folder. Select the game folder. If the program asks to merge folders "data", click yes. Wait a while, the program will extract files. After the files are extracted, go to the game folder and the subfolder "data". All gamedata will appear here. Now you should rename the "data.mjz" file (from which you extracted the gamedata) to anything else, e.g. "data2.mjz". This will prevent the game from opening this file while loading and the game will load the extracted files instead. Last important step: Make a backup copy of the whole game folder. In case your modding goes wrong, you can always copy original files to fix problems. You can now start to dig with the game files and create mods. More on that coming soon Well i cant extract the MJZ file... Attempting to do that would cause nothing but an error like this: invalid command ''if'' or arguments -1 at line 16
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on May 1, 2016 15:33:43 GMT
This thread is for discussions about modding games of the Luxor series. I'll start with the instructions on how to get access to the game files: You will need to download QuickBMS from this site: aluigi.altervista.org/quickbms.htm To make it work, you will need a correct script. It can be downloaded here: hl.altervista.org/split.php?http://aluigi.altervista.org/bms/mumbojumbo.bmsSave the text in the script as "script.txt" (regular text file) Run QuickBMS. It will ask you for a script, select the file "script.txt" The program will then ask for a file to extract. Go to your Luxor game folder and select the "data.mjz" file. Depending on the game, this file may be located directly in the game folder or in the "data" subfolder. It works for all Luxor games, besides Luxor 3, Luxor QFTA and Luxor Fifth Passage. Finally, the program will ask you for an output folder. Select the game folder. If the program asks to merge folders "data", click yes. Wait a while, the program will extract files. After the files are extracted, go to the game folder and the subfolder "data". All gamedata will appear here. Now you should rename the "data.mjz" file (from which you extracted the gamedata) to anything else, e.g. "data2.mjz". This will prevent the game from opening this file while loading and the game will load the extracted files instead. Last important step: Make a backup copy of the whole game folder. In case your modding goes wrong, you can always copy original files to fix problems. You can now start to dig with the game files and create mods. More on that coming soon Well i cant extract the MJZ file... Attempting to do that would cause nothing but an error like this: invalid command ''if'' or arguments -1 at line 16 If I remember correctly, Vebros shared the unpacked data file in one thread.
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on May 14, 2016 18:47:57 GMT
I need help from you guys Does anyone know how to change the text in the level intro banner that says "STAGE X-X"? I need to change it, because the font I made for the mod is too wide and the letters protude out of the banner... The first X is the stage while the second X is the level. How to Make Luxor 2 and Evolved Modifiable You can see that there is no data folder for LX 2 and Evolved. There is only data.mjz outside it. To make it modifiable, here are the steps: Step 1: Unpack data.mjz from the program folder: Step 2: Extract it by QuickBMS Step 3: Move the "data" folder into the program folder: Step 4: If there is the "data.mjz" file there, remove it. Step 5: Run Luxor.exe and it should work. Sorry but it doesn't work!
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on May 15, 2016 0:21:33 GMT
The first X is the stage while the second X is the level. How to Make Luxor 2 and Evolved Modifiable You can see that there is no data folder for LX 2 and Evolved. There is only data.mjz outside it. To make it modifiable, here are the steps: Step 1: Unpack data.mjz from the program folder: Step 2: Extract it by QuickBMS Step 3: Move the "data" folder into the program folder: Step 4: If there is the "data.mjz" file there, remove it. Step 5: Run Luxor.exe and it should work. Sorry but it doesn't work! Show me the destinations. It actually worked for me.
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Post by will on May 18, 2016 9:56:31 GMT
I think that SpawnStreak means how much more likely the next ball is the same color as the previous ball. For example, if it's set to 300, then, let's say that there are 7 colors. The first color is black. The next color is 300% more likely to be black any other color. So a spawnStreak value of let's say 400, it would mean lots and lots of same-colored chains and a level that's a lot easier, while a spawnStreak value of let's say 10 means that there are very very very few same-colored chains.
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