剣と盾
O
Royal Advisor
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Gems: 3,028
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Post by 剣と盾 on May 22, 2016 3:43:05 GMT
You can also import paths from games that use x,y coordinates for path nodes. But be careful, as some of them look like this: -400.0000 -244.0000 -230.0000 -248.0000 -116.0000 -229.0000 -15.0000 -162.0000 -15.0000 -162.0000 24.0000 -130.0000 95.0000 -132.0000 143.0000 -188.0000 143.0000 -188.0000 179.0000 -234.0000 212.0000 -244.0000 253.0000 -243.0000 253.0000 -243.0000 317.0000 -244.0000 338.0000 -192.0000 265.0000 -147.0000 265.0000 -147.0000 187.0000 -107.0000 118.0000 -37.0000 1.0000 86.0000 1.0000 86.0000 -56.0000 137.0000 -111.0000 153.0000 -223.0000 168.0000 -223.0000 168.0000 -289.0000 176.0000 -343.0000 193.0000 -334.0000 92.0000 -334.0000 92.0000 -333.0000 -2.0000 -333.0000 -54.0000 -333.0000 -90.0000 -333.0000 -90.0000 -332.0000 -158.0000 -317.0000 -172.0000 -243.0000 -169.0000 -243.0000 -169.0000 -148.0000 -165.0000 -89.0000 -86.0000 11.0000 -29.0000 11.0000 -29.0000 53.0000 -53.0000 138.0000 -39.0000 137.0000 56.0000 137.0000 56.0000 211.0000 105.0000 235.0000 121.0000 285.0000 158.0000 285.0000 158.0000 329.0000 193.0000 317.0000 271.0000 233.0000 237.0000 233.0000 237.0000 167.0000 203.0000 75.0000 164.0000 16.0000 202.0000 16.0000 202.0000 -66.0000 238.0000 -102.0000 261.0000 -287.0000 256.0000 The problem with this is that with this path, 0,0 is a CENTER point, not one in the corner. So when I used it, the path was fudged up, and only used 1/4 of the level area.
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Post by seba83888 on May 29, 2016 18:31:19 GMT
in luxor 3 added Z axis
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Deleted
Deleted Member
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Post by Deleted on May 30, 2016 17:17:15 GMT
My strange discovery is the Luxor Evolved path files are different than the other ones. (Click the spoilers to see the files.) Anything else: #### # # OBJ File Generated by LightWave3D # LightWave3D OBJ Export v2.2 # #### # Object: paths.lwo # # Vertices: 138 # Points: 0 # Lines: 0 # Faces: 1 # Materials: 1 # ####
o paths.lwo
# Vertex list
v 341 -137.5 0 v 346.918 -138.147 0 v 351.5 -140.046 0 v 355.435 -143.065 0 v 358.454 -147 0 v 360.353 -151.582 0 v 361 -157.5 0 v 361 -156.5 0 v 342 -137.5 0 v -16 -213.5 0 v 346.918 -212.853 0 v 351.5 -210.954 0 v 355.435 -207.935 0 v 358.454 -204 0 v 360.353 -199.418 0 v 361 -193.5 0 v 361 -194.5 0 v 342 -213.5 0 v 55 -441.5 0 v 49.0824 -440.853 0 v 44.5 -438.954 0 v 40.565 -435.935 0 v 37.5455 -432 0 v 35.6474 -427.418 0 v 35 -316.5 0 v 35 -422.5 0 v 54 -441.5 0 v 121 -289.5 0 v 115.082 -290.147 0 v 110.5 -292.046 0 v 106.565 -295.065 0 v 103.546 -299 0 v 101.647 -303.582 0 v 101 -309.5 0 v 101 -308.5 0 v 120 -289.5 0 v 341 -213.5 0 v 55 -137.5 0 v 49.0824 -136.853 0 v 44.5 -134.954 0 v 40.565 -131.935 0 v 37.5455 -128 0 v 35.6474 -123.418 0 v 35 -117.5 0 v 35 -118.5 0 v 54 -137.5 0 v 55 -60.5 0 v 49.0824 -61.1474 0 v 44.5 -63.0455 0 v 40.565 -66.065 0 v 37.5455 -70 0 v 35.6474 -74.5824 0 v 35 -80.5 0 v 35 -79.5 0 v 54 -60.5 0 v 121 -365.5 0 v 115.082 -364.853 0 v 110.5 -362.954 0 v 106.565 -359.935 0 v 103.546 -356 0 v 101.647 -351.418 0 v 101 -345.5 0 v 101 -346.5 0 v 120 -365.5 0 v 459 -137.5 0 v 453.082 -138.147 0 v 448.5 -140.046 0 v 444.565 -143.065 0 v 441.546 -147 0 v 439.647 -151.582 0 v 439 -157.5 0 v 439 -156.5 0 v 458 -137.5 0 v 453.082 -211.853 0 v 448.5 -209.954 0 v 444.565 -206.935 0 v 441.546 -203 0 v 439.647 -198.418 0 v 439 -192.5 0 v 439 -193.5 0 v 458 -212.5 0 v 745 -365 0 v 750.918 -365.647 0 v 755.5 -367.546 0 v 759.435 -370.565 0 v 762.454 -374.5 0 v 764.353 -379.082 0 v 765 -385 0 v 765 -384 0 v 746 -365 0 v 459 -212.5 0 v 745 -137.5 0 v 750.918 -136.853 0 v 755.5 -134.954 0 v 759.435 -131.935 0 v 762.454 -128 0 v 764.353 -123.418 0 v 765 -117.5 0 v 765 -118.5 0 v 746 -137.5 0 v 745 -60.5 0 v 750.918 -61.1474 0 v 755.5 -63.0455 0 v 759.435 -66.065 0 v 762.454 -70 0 v 764.353 -74.5824 0 v 765 -80.5 0 v 765 -79.5 0 v 746 -60.5 0 v 745 -441.5 0 v 750.918 -440.853 0 v 755.5 -438.954 0 v 759.435 -435.935 0 v 762.454 -432 0 v 764.353 -427.418 0 v 765 -421.5 0 v 765 -422.5 0 v 746 -441.5 0 v 745 -212.5 0 v 750.918 -213.147 0 v 755.5 -215.046 0 v 759.435 -218.065 0 v 762.454 -222 0 v 764.353 -226.582 0 v 765 -232.5 0 v 765 -231.5 0 v 746 -212.5 0 v 745 -289.5 0 v 750.918 -288.853 0 v 755.5 -286.954 0 v 759.435 -283.935 0 v 762.454 -280 0 v 764.353 -275.418 0 v 765 -269.5 0 v 765 -270.5 0 v 746 -289.5 0 v 35 -421.5 0 v 35 -354.471 0
# Face list
usemtl path f 25 138 137 26 24 23 22 21 20 27 19 110 118 111 112 113 114 115 117 116 88 89 87 86 85 84 83 90 82 56 64 57 58 59 60 61 63 62 34 35 33 32 31 30 29 36 28 128 136 129 130 131 132 133 135 134 125 126 124 123 122 121 120 127 119 91 81 74 75 76 77 78 80 79 71 72 70 69 68 67 66 73 65 92 100 93 94 95 96 97 99 98 107 108 106 105 104 103 102 109 101 47 55 48 49 50 51 52 54 53 44 45 43 42 41 40 39 46 38 1 9 2 3 4 5 6 8 7 16 17 15 14 13 12 11 18 37 10
# End of file
Evolved: #### # # OBJ File Generated by LightWave3D # LightWave3D OBJ Export v2.3 # #### o path.obj mtllib path.mtl g default v 27.36 -102 -0 v 29.36 -236 -0 v 29.7411 -90.0297 -0 v 31.36 -362 -0 v 31.7411 -247.97 -0 v 33.7411 -373.97 -0 v 33.7411 -350.03 -0 v 35.36 -457.28 -0 v 36.5217 -79.8817 -0 v 38.5217 -258.118 -0 v 40.5217 -384.118 -0 v 40.5217 -339.882 -0 v 46.6697 -73.1011 -0 v 48.6697 -264.899 -0 v 50.6697 -390.899 -0 v 50.6697 -333.101 -0 v 58.64 -70.72 -0 v 60.64 -267.28 -0 v 62.64 -393.28 -0 v 62.64 -330.72 -0 v 71.36 -457.28 -0 v 89 -70.36 -0 v 100.97 -72.7411 -0 v 111.118 -79.5217 -0 v 117.899 -89.6697 -0 v 120.28 -101.64 -0 v 121.36 -168 -0 v 123.741 -179.97 -0 v 130.522 -190.118 -0 v 140.67 -196.899 -0 v 152.64 -199.28 -0 v 183.36 -104 -0 v 185.741 -115.97 -0 v 185.741 -92.0297 -0 v 192.522 -126.118 -0 v 192.522 -81.8817 -0 v 201.36 -329.28 -0 v 201.36 -266.72 -0 v 202.67 -132.899 -0 v 202.67 -75.1011 -0 v 213.33 -326.899 -0 v 213.33 -269.101 -0 v 214.64 -135.28 -0 v 214.64 -72.72 -0 v 223.478 -320.118 -0 v 223.478 -275.882 -0 v 230.259 -309.97 -0 v 230.259 -286.03 -0 v 232.64 -298 -0 v 253.36 -393.28 -0 v 265.33 -390.899 -0 v 275.478 -384.118 -0 v 282.259 -373.97 -0 v 284.64 -362 -0 v 285.36 -298 -0 v 287.741 -286.03 -0 v 294.522 -275.882 -0 v 304.67 -269.101 -0 v 316.64 -266.72 -0 v 333.36 -362 -0 v 335.741 -373.97 -0 v 335.741 -350.03 -0 v 342.522 -384.118 -0 v 342.522 -339.882 -0 v 352.67 -390.899 -0 v 352.67 -333.101 -0 v 364.64 -393.28 -0 v 364.64 -330.72 -0 v 431.36 -329.28 -0 v 431.36 -266.72 -0 v 443.33 -326.899 -0 v 443.33 -269.101 -0 v 453.478 -320.118 -0 v 453.478 -275.882 -0 v 460.259 -309.97 -0 v 460.259 -286.03 -0 v 462.64 -298 -0 v 487 -200.36 -0 v 498.97 -202.741 -0 v 509.118 -209.522 -0 v 515.899 -219.67 -0 v 518.28 -231.64 -0 v 519.36 -298 -0 v 521.741 -309.97 -0 v 528.522 -320.118 -0 v 538.67 -326.899 -0 v 550.64 -329.28 -0 v 571.36 -234 -0 v 573.741 -245.97 -0 v 573.741 -222.03 -0 v 580.522 -256.118 -0 v 580.522 -211.882 -0 v 590.67 -262.899 -0 v 590.67 -205.101 -0 v 602.64 -265.28 -0 v 602.64 -202.72 -0 v 631.36 -457.28 -0 v 631.36 -394.72 -0 v 631.36 -73.28 -0 v 643.33 -454.899 -0 v 643.33 -397.101 -0 v 643.33 -70.899 -0 v 653.478 -448.118 -0 v 653.478 -403.882 -0 v 653.478 -64.1183 -0 v 660.259 -437.97 -0 v 660.259 -414.03 -0 v 660.259 -53.9703 -0 v 662.64 -426 -0 v 662.64 -42 -0 v 662.64 8 -0 v 662.64 34.1802 -0 v 662.64 142 -0 v 662.64 142 -10 v 677 -328.36 -0 v 688.97 -330.741 -0 v 699.118 -337.522 -0 v 705.899 -347.67 -0 v 708.28 -359.64 -0 v 709.72 -422.36 -0 v 712.101 -434.33 -0 v 718.882 -444.478 -0 v 729.03 -451.259 -0 v 741 -453.64 -0 v 741 -264.36 -0 v 741.36 -199.28 -0 v 741.36 -136.72 -0 v 752.97 -451.259 -0 v 752.97 -266.741 -0 v 753.33 -196.899 -0 v 753.33 -139.101 -0 v 763.118 -444.478 -0 v 763.118 -273.522 -0 v 763.478 -190.118 -0 v 763.478 -145.882 -0 v 769.899 -434.33 -0 v 769.899 -283.67 -0 v 770.259 -179.97 -0 v 770.259 -156.03 -0 v 772.28 -422.36 -0 v 772.28 -295.64 -0 v 772.64 -168 -0 vn -0.690785 0.72306 -0 usemtl Default s off f 8//1 21//1 97//1 100//1 103//1 106//1 109//1 107//1 104//1 101//1 98//1 67//1 65//1 63//1 61//1 60//1 62//1 64//1 66//1 68//1 69//1 71//1 73//1 75//1 77//1 76//1 74//1 72//1 70//1 59//1 58//1 57//1 56//1 55//1 54//1 53//1 52//1 51//1 50//1 19//1 15//1 11//1 6//1 4//1 7//1 12//1 16//1 20//1 37//1 41//1 45//1 47//1 49//1 48//1 46//1 42//1 38//1 18//1 14//1 10//1 5//1 2//1 1//1 3//1 9//1 13//1 17//1 22//1 23//1 24//1 25//1 26//1 27//1 28//1 29//1 30//1 31//1 78//1 79//1 80//1 81//1 82//1 83//1 84//1 85//1 86//1 87//1 115//1 116//1 117//1 118//1 119//1 120//1 121//1 122//1 123//1 124//1 128//1 132//1 136//1 140//1 141//1 137//1 133//1 129//1 125//1 95//1 93//1 91//1 89//1 88//1 90//1 92//1 94//1 96//1 126//1 130//1 134//1 138//1 142//1 139//1 135//1 131//1 127//1 43//1 39//1 35//1 33//1 32//1 34//1 36//1 40//1 44//1 99//1 102//1 105//1 108//1 110//1 111//1 112//1 113//1 114//1
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jun 3, 2016 17:53:51 GMT
My pyramid doesn't work properly I try every combination of nodes i think of but it still doesn't work properly My map has 12 vertexes, Can anyone tell me how to set the nodes properly so balls actually pass below the pyramid?
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jun 3, 2016 19:24:00 GMT
My pyramid doesn't work properly I try every combination of nodes i think of but it still doesn't work properly My map has 12 vertexes, Can anyone tell me how to set the nodes properly so balls actually pass below the pyramid? In the map.ui file of your map you should find a line that says "// Load the sprites" Below, there's a list of background sprites used in the map. For example, it may look like this: Look at the text "GameBackgroundSprites". It stands for the sprite's layer. If you change it to "GamePieceNormalPsys" the spheres will go below the sprite, no matter if the node is hidden or not. I think it's the easiest way to fix the problem. By the way, welcome to the forum, nice to see new faces
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jun 3, 2016 19:29:15 GMT
My pyramid doesn't work properly I try every combination of nodes i think of but it still doesn't work properly My map has 12 vertexes, Can anyone tell me how to set the nodes properly so balls actually pass below the pyramid? In the map.ui file of your map you should find a line that says "// Load the sprites" Below, there's a list of background sprites used in the map. For example, it may look like this: Look at the text "GameBackgroundSprites". It stands for the sprite's layer. If you change it to "GamePieceNormalPsys" the spheres will go below the sprite, no matter if the node is hidden or not. I think it's the easiest way to fix the problem. By the way, welcome to the forum, nice to see new faces THANKS! It works and i finished my level
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jun 3, 2016 19:32:47 GMT
In the map.ui file of your map you should find a line that says "// Load the sprites" Below, there's a list of background sprites used in the map. For example, it may look like this: Look at the text "GameBackgroundSprites". It stands for the sprite's layer. If you change it to "GamePieceNormalPsys" the spheres will go below the sprite, no matter if the node is hidden or not. I think it's the easiest way to fix the problem. By the way, welcome to the forum, nice to see new faces THANKS! It works and i finished my level Glad to help
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jun 14, 2016 20:50:37 GMT
WOW I CAN'T BELIEVE THAT FINALLY IT WORKED FOR ME! (But the image system is pretty bad...) Now (if you want, no forcing) GO TO CUSTOM LEVEL MAKER REALM!
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Jun 16, 2016 3:47:48 GMT
So I was delving into my old games... and found a .map script in Pirate Poppers. These are functional, just add the v that appears before each number and the z axis. (and remove any and all duplicate points) # # Pirate Pearls Map file #
background map_m
paths 1
# Path 0 points 128 822 41 805 41 241 41 231 41 0 0 231 41 221 41 211 38 195 60 0 0 195 60 179 82 117 158 109 170 0 0 109 170 101 182 101 182 116 190 0 0 116 190 131 198 189 229 202 236 0 0 202 236 215 243 216 240 230 223 0 0 230 223 244 206 291 146 300 136 0 0 300 136 309 126 312 116 334 116 0 0 334 116 356 116 698 116 720 116 0 0 720 116 742 116 739 116 731 134 0 0 731 134 723 152 649 309 643 325 0 0 643 325 637 341 637 348 617 337 0 0 617 337 597 326 561 304 549 297 0 0 549 297 537 290 531 285 539 272 0 0 539 272 547 259 574 208 578 201 0 0 578 201 582 194 594 182 571 182 0 0 571 182 548 182 442 182 425 182 0 0 425 182 408 182 401 187 389 202 0 0 389 202 377 217 289 317 284 325 0 0 284 325 279 333 274 341 259 333 0 0 259 333 244 325 194 297 184 292 0 0 184 292 174 287 165 284 154 295 0 0 154 295 143 306 62 372 52 382 0 0 52 382 42 392 16 402 55 402 0 0 55 402 94 402 294 402 319 402 0 0 319 402 344 402 343 393 355 381 0 0 355 381 367 369 378 356 393 342 0 0 393 342 408 328 412 330 423 338 0 0 423 338 434 346 491 386 504 396 0 0 504 396 517 406 531 402 537 402 0 0 537 402 543 402 656 402 686 402 0 0 686 402 716 402 745 402 752 402 0 1
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Jun 16, 2016 10:07:03 GMT
Thanks Bobik for making this thread! As the matter of fact, I've already managed to create a path! Of course, the background is still in progress.
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Maxalien12
Lvl 33 Hunter of Gems
I'm here lel
Gems: 568
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Post by Maxalien12 on Jun 17, 2016 19:39:49 GMT
Thanks Bobik for making this thread! As the matter of fact, I've already managed to create a path! Of course, the background is still in progress. Maybe Azaes's Luxor mod should be called: Luxor: Invaders of the Egypt!
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jun 17, 2016 19:51:45 GMT
Thanks Bobik for making this thread! As the matter of fact, I've already managed to create a path! Of course, the background is still in progress. Maybe Azaes's Luxor mod should be called: Luxor: Invaders of the Egypt! Wow nice job me too I have to modification for my Jurassic Luxor 2 mod again NICE JOB
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Jul 6, 2016 22:26:16 GMT
Oh yeah, in Luxor 2, and all Luxor games after it, The Z axis determines the size of spheres in levels. This is used to cater to the 3d illusion. If the Z axis is set to 0, spheres will be really small when entering the field. So, when importing past Luxor paths into Luxor 2, the spheres will be small unless you edit the size using the Z axis.
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Jul 7, 2016 8:08:10 GMT
Oh yeah, in Luxor 2, The Z axis determines the size of spheres in levels. This is used to cater to the 3d illusion. If the Z axis is set to 0, spheres will be really small when entering the field. So, when importing past Luxor paths into Luxor 2, the spheres will be small unless you edit the size using the Z axis. Is there a limit of how big the spheres can be?
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Jul 7, 2016 8:37:58 GMT
Oh yeah, in Luxor 2, The Z axis determines the size of spheres in levels. This is used to cater to the 3d illusion. If the Z axis is set to 0, spheres will be really small when entering the field. So, when importing past Luxor paths into Luxor 2, the spheres will be small unless you edit the size using the Z axis. Is there a limit of how big the spheres can be? Not that I know of, but negative values enlarge spheres, while positive values shrink them.
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