Post by Bobik on May 3, 2016 11:22:29 GMT
Here you can post you ideas for mods. Mine are:
Luxor 3 in Luxor
Levels which have gates, should be redesigned according to redesigns found here: spherematchers.proboards.com/thread/18/luxor-series-level-redesigns. Stage progression would be as regular as in Luxor:
Stage I/IV/VII/X
1. Geb The Grower
2. Hypostyle Hall
3. Wealth Of Kings
4. Road Of Ancients
=========
5. Behind The Curtain
=========
6. The Isis Knot
=========
7. Royal Catch
Stage II/V/VIII/XI
1. Among the Stars
2. Osiris Sleeps
3. Pharaoh's Water Garden
4. Here Kitty, Kitty
5. Paths Of Horus
=========
6. Scribblings Of The Scribe
=========
7. Lotus Bloom
=========
8. Sekhmet's Armory
Stage III/VI/IX/XII
1. Sobek's Wading Pool
2. Vine Of Life
3. Apep's Waters
4. Buried In The Sands Of Time
5. Stone By Stone
6. The Temple Of Ra
=========
7. Precious Cargo
=========
8. The Well Of Anubis
=========
9. Gates To The Underworld
Stage XIII
1. Behind The Curtain
2. Scribblings Of The Scribe
3. Precious Cargo
4. The Isis Knot
5. Lotus Bloom
6. The Well Of Anubis
7. Royal Catch
8. Sekhmet's Armory
9. Gates to the Underworld
10. Rancor of Set
Every stage ends with a bonus level similar to Luxor 3 Treasure Hunt mode
Luxor QFTA in Luxor
Same as above, but using levels from Luxor Quest for the Afterlife. My idea of stage progression:
Luxor Bonus Level Pack
A mod consisting solely of bonus levels! Scarab swarm/one color mode/only powerups mode and so on.
Zuma Deluxe in Luxor Amun Rising
This would require heavily editing Zuma Deluxe levels to make them playable in Luxor. But overall, the idea is quite nice. Stage progression the same as in Zuma Deluxe.
Redesigns mod
A mod featuring the redesigns made by members of Sphere Matchers Forum. All redesigns can be found here: spherematchers.proboards.com/thread/18/luxor-series-level-redesigns. Stage progression is random.
Share your own ideas for mods too
Luxor 3 in Luxor
Levels which have gates, should be redesigned according to redesigns found here: spherematchers.proboards.com/thread/18/luxor-series-level-redesigns. Stage progression would be as regular as in Luxor:
Stage I/IV/VII/X
1. Geb The Grower
2. Hypostyle Hall
3. Wealth Of Kings
4. Road Of Ancients
=========
5. Behind The Curtain
=========
6. The Isis Knot
=========
7. Royal Catch
Stage II/V/VIII/XI
1. Among the Stars
2. Osiris Sleeps
3. Pharaoh's Water Garden
4. Here Kitty, Kitty
5. Paths Of Horus
=========
6. Scribblings Of The Scribe
=========
7. Lotus Bloom
=========
8. Sekhmet's Armory
Stage III/VI/IX/XII
1. Sobek's Wading Pool
2. Vine Of Life
3. Apep's Waters
4. Buried In The Sands Of Time
5. Stone By Stone
6. The Temple Of Ra
=========
7. Precious Cargo
=========
8. The Well Of Anubis
=========
9. Gates To The Underworld
Stage XIII
1. Behind The Curtain
2. Scribblings Of The Scribe
3. Precious Cargo
4. The Isis Knot
5. Lotus Bloom
6. The Well Of Anubis
7. Royal Catch
8. Sekhmet's Armory
9. Gates to the Underworld
10. Rancor of Set
Every stage ends with a bonus level similar to Luxor 3 Treasure Hunt mode
Luxor QFTA in Luxor
Same as above, but using levels from Luxor Quest for the Afterlife. My idea of stage progression:
Stage I, IV, VII, X
1. Stop, Thief!
2. Exodus From Egypt (I, VII) / Sails Of Silk (IV, X)
3. Swiftly Hidden Stones (I, IV, VII) / Snow More Treasure (X)
4. Ports Of Balls
=========
5. La Rents Of Arabia
=========
6. Roll the Red Carpet
=========
7. Secret Temple
Stage II, V, VIII, XI
1. Aten At Them (II, V) / Starry Night (VIII, XI)
2. Wonderball Oasis
3. Don't Fret
4. Weave It To Me (II, V) / Midnight Weavings (VIII, XI)
5. Plaza Of Stone
=========
6. Eastern Shores
=========
7. Chutes And Puzzles
=========
8. Sultan's Bounty
Stage III, VI, IX, XII
1. Mystical Court
2. Game of Scarabs
3. Rainy Daze (III, XII) / Dem Bones (VI, IX)
4. The Vizier's Courtyard
5. Yurt Turn
6. Mountain Repose
=========
7. Eye Wove View
=========
8. Note the Cliff
=========
9. Scarabian Nights
Stage XIII
1. La Rents of Arabia
2. Eastern Shores
3. Aten at Them
4. Sultan's Bounty
5. Chutes and Puzzles
6. Roll the Red Carpet
7. Weave It To Me
Stage XIV
1. Secret Temple
2. Scarabian Nights
3. Eye Wove View
4. Note the Cliff
5. Snow More Treasure
6. Portal to the East
7. Battle For The Afterlife
Stage XV
1. Treasure Hunt
1. Stop, Thief!
2. Exodus From Egypt (I, VII) / Sails Of Silk (IV, X)
3. Swiftly Hidden Stones (I, IV, VII) / Snow More Treasure (X)
4. Ports Of Balls
=========
5. La Rents Of Arabia
=========
6. Roll the Red Carpet
=========
7. Secret Temple
Stage II, V, VIII, XI
1. Aten At Them (II, V) / Starry Night (VIII, XI)
2. Wonderball Oasis
3. Don't Fret
4. Weave It To Me (II, V) / Midnight Weavings (VIII, XI)
5. Plaza Of Stone
=========
6. Eastern Shores
=========
7. Chutes And Puzzles
=========
8. Sultan's Bounty
Stage III, VI, IX, XII
1. Mystical Court
2. Game of Scarabs
3. Rainy Daze (III, XII) / Dem Bones (VI, IX)
4. The Vizier's Courtyard
5. Yurt Turn
6. Mountain Repose
=========
7. Eye Wove View
=========
8. Note the Cliff
=========
9. Scarabian Nights
Stage XIII
1. La Rents of Arabia
2. Eastern Shores
3. Aten at Them
4. Sultan's Bounty
5. Chutes and Puzzles
6. Roll the Red Carpet
7. Weave It To Me
Stage XIV
1. Secret Temple
2. Scarabian Nights
3. Eye Wove View
4. Note the Cliff
5. Snow More Treasure
6. Portal to the East
7. Battle For The Afterlife
Stage XV
1. Treasure Hunt
Luxor Bonus Level Pack
A mod consisting solely of bonus levels! Scarab swarm/one color mode/only powerups mode and so on.
Zuma Deluxe in Luxor Amun Rising
This would require heavily editing Zuma Deluxe levels to make them playable in Luxor. But overall, the idea is quite nice. Stage progression the same as in Zuma Deluxe.
Redesigns mod
A mod featuring the redesigns made by members of Sphere Matchers Forum. All redesigns can be found here: spherematchers.proboards.com/thread/18/luxor-series-level-redesigns. Stage progression is random.
Share your own ideas for mods too