konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Aug 14, 2016 3:26:42 GMT
Yeah, I may be a coder (yay everyone is making paths now), but that comes at the expense of me sucking at graphics editing. (you win some, you lose some) I've tried to find topics and a tutorial on this site on how to make tunnels and I'm still mostly stumped. All I can make are rectangle shaped tunnels; for curved or weird shapes, outta luck.
So hence I made this thread. People who solved how tunnels worked, share your tips for the rest of us! What is the program to use? This varies, I think the officially made alpha files are Photoshop made, supposedly GIMP works, supposedly Paint.NET botches alpha, I dunno. What are the settings to save the .tga file, etc?
Thanks so much! Tunnels are probably the hardest thing to figure out about Luxor editing, so I'll be interested to hear an explanation from those whom figured it out.
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Bobik
O
RedHead FTW
GURU MEDITATION
Gems: 999
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Post by Bobik on Aug 14, 2016 8:43:48 GMT
Okay, here's how I make tunnels For example, let's recreate the tunnel in Path of the Golden Goddess. First, I copy an *alpha.tga file from any other map and paste it to the current map folder. Then, I open the file with GIMP and resize it to 800 per 600 pixels. Then I open this map background in GIMP. I create a new layer, select it as active layer and I use the selection tool to draw a shape over the tunnel. Then, I fill it with white, like this: Then, you fill the whole background layer with blackness (ctrl + ,). Next, you need to "unite" the layers, i.e. make the two layers a single layer, you will find an option for that when clicking "image" tab. Then, just copy and paste the image to the tga image and save it (don't change any options). Afterwards you need to set the proper nodes to be hidden in the map.ui file (and you also need to load the sprite in the map.ui as well in the "load spries" section). I hope this helps Note: if you want partial transparency, use shades of grey.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Aug 14, 2016 8:54:06 GMT
First, I copy an *alpha.tga file from any other map and paste it to the current map folder. Then, I open the file with GIMP and resize it to 800 per 600 pixels. Uhhhhhhhhhh. Lol. I think I did everything but that. I made the alpha files from scratch...haha, oops, now I feel stupid...
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Post by Gabu Gabu Games on Feb 26, 2017 2:50:02 GMT
I can create alpha.tga!
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on Feb 26, 2017 4:10:34 GMT
One solution: Use Adobe Photoshop
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Post by Gabu Gabu Games on Feb 26, 2017 4:16:14 GMT
One solution: Use Adobe Photoshop I using adobe photoshop!
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Mar 9, 2017 17:45:10 GMT
One solution: Use Adobe Photoshop GIMP too
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Post by OrangeBunny123 on Mar 16, 2017 23:46:42 GMT
Okay, here's how I make tunnels For example, let's recreate the tunnel in Path of the Golden Goddess. First, I copy an *alpha.tga file from any other map and paste it to the current map folder. Then, I open the file with GIMP and resize it to 800 per 600 pixels. Then I open this map background in GIMP. I create a new layer, select it as active layer and I use the selection tool to draw a shape over the tunnel. Then, I fill it with white, like this: Then, you fill the whole background layer with blackness (ctrl + ,). Next, you need to "unite" the layers, i.e. make the two layers a single layer, you will find an option for that when clicking "image" tab. Then, just copy and paste the image to the tga image and save it (don't change any options). Afterwards you need to set the proper nodes to be hidden in the map.ui file (and you also need to load the sprite in the map.ui as well in the "load spries" section). I hope this helps Note: if you want partial transparency, use shades of grey. well... im using paint.net
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Mar 17, 2017 7:27:13 GMT
Okay, here's how I make tunnels For example, let's recreate the tunnel in Path of the Golden Goddess. First, I copy an *alpha.tga file from any other map and paste it to the current map folder. Then, I open the file with GIMP and resize it to 800 per 600 pixels. Then I open this map background in GIMP. I create a new layer, select it as active layer and I use the selection tool to draw a shape over the tunnel. Then, I fill it with white, like this: Then, you fill the whole background layer with blackness (ctrl + ,). Next, you need to "unite" the layers, i.e. make the two layers a single layer, you will find an option for that when clicking "image" tab. Then, just copy and paste the image to the tga image and save it (don't change any options). Afterwards you need to set the proper nodes to be hidden in the map.ui file (and you also need to load the sprite in the map.ui as well in the "load spries" section). I hope this helps Note: if you want partial transparency, use shades of grey. well... im using paint.net get gimp then.
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Post by Elder God of Salt on Mar 17, 2017 11:50:27 GMT
well... im using paint.net get gimp then. Paint.Net hilariously sucks, it ruined "Wrath of 1x1x1x1" in the dead lost Luxor Roblox mod.
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Kecel
Lvl 2 Newcomer
Gems: 21
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Post by Kecel on Mar 17, 2017 14:34:04 GMT
Can someone explain why this isn't working? :V I think i've done everything right, but i didn't cause it's not working properly :/
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Deleted
Deleted Member
Gems: 0
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Post by Deleted on Mar 17, 2017 17:49:53 GMT
get gimp then. Paint.Net hilariously sucks, it ruined "Wrath of 1x1x1x1" in the dead lost Luxor Roblox mod. Paint.NET doesn't suck if used properly.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Mar 18, 2017 3:52:09 GMT
Can someone explain why this isn't working? :V I think i've done everything right, but i didn't cause it's not working properly :/ The game isn't detecting the .tga file at all since the whole rectangle is rendered is solid. This is because of some weird layer properties, where the game only detects the .tga file of an existing Luxor .tga file. Try pasting the .tga layer on top of a existing mask file and lock the Floating Selection so the layer properties of the original are remained?
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Kecel
Lvl 2 Newcomer
Gems: 21
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Post by Kecel on Mar 18, 2017 9:12:54 GMT
It worked, thank you!
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