Post by Deleted on Jan 11, 2017 19:53:57 GMT
Yes! Finally i made the decoded version of the Bonus Level ! I tested the bonus levels in LX 16 HD (LX 2 HD mod) and it works!!!
P.S. "bonus_powerups.uis" doesn't make you shoot daggers!!1
The code of the bonus level (level 7-2):
*ragequit*
P.S. "bonus_powerups.uis" doesn't make you shoot daggers!!1
The code of the bonus level (level 7-2):
MapPath = ~data/maps/bonus/13
# data/levels/adventure_luxor_2/spawn_colors_3.uis
# data/levels/adventure_luxor_2/bonus_powerups.uis
spawnStreak = 225
BonusLevel = true
// Rewards
reward_gem_1 = true
reward_gem_2 = true
reward_gem_3 = true
reward_gem_4 = true
reward_gem_5 = true
reward_gem_6 = true
reward_gem_7 = true
reward_gem_8 = true
reward_gem_9 = true
reward_gem_10 = true
reward_gem_11 = true
reward_gem_12 = true
reward_gem_13 = true
reward_gem_14 = true
reward_gem_15 = true
SpawnSequence
{
Wave_1
{
Path_1
{
viseGroupCount = 30
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_2
{
Path_2
{
viseGroupCount = 30
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_3
{
ActivePaths = 2
Path_3
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
Path_4
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_4
{
ActivePaths = 2
Path_5
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
Path_6
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_5
{
ActivePaths = 2
Path_7
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
Path_8
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_6
{
ActivePaths = 2
Path_9
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
Path_10
{
viseGroupCount = 15
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_7
{
Path_11
{
viseGroupCount = 30
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
Wave_8
{
Path_12
{
viseGroupCount = 30
viseMaxSpeed = 260.0
viseMidMaxSpeed = 260.0
viseMidMinSpeed = 260.0
viseMinSpeed = 260.0
viseSpeedMaxBzLerp = [ 0.9, 0.9 ]
viseSpeedMidBzLerp = [ 0.25, 0.75 ]
viseSpeedMinBzLerp = [ 0.25, 0.75 ]
viseSpawnDistance = 0.6
midStartDistance = 0.2
midEndDistance = 0.6
}
}
}
So now we can make our own bonus levels!!! YAY!*ragequit*
YAY FINALLY I CAN DO VAT! YAY!!!! YEAH!!!!!!!!!!!!