Knep
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Post by Knep on Dec 3, 2017 16:09:51 GMT
This should happen. The hard version of Adventure on Xbox. The bosses will be slightly different! Kahtiki Khan will throw the skulls in the final Bezerk attack differently, he will move to the right and to the left like very fast like in the PC Heroic Baron Digo and Zhaka Mu movements. When he reaches the right, this time around in his final Bezerk, he will throw the skull left, and when he moves left slightly away, he throws a skull although it’s because he throws a skull twice in this version. Same for left, he will throw right twice. The first time he throws, his head tilts. The second time it doesn’t. Then it resets.
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Dec 3, 2017 19:50:36 GMT
This should happen. The hard version of Adventure on Xbox. The bosses will be slightly different! Khatiki Khan will throw the skulls in the final Bezerk attack differently, he will move to the right and to the left like very fast like in the PC Heroic Baron Digo and Zhaka Mu movements. When he reaches the right, this time around in his final Bezerk, he will throw the skull left, and when he moves left slightly away, he throws a skull although it’s because he throws a skull twice in this version. Same for left, he will throw right twice. The first time he throws, his head tilts. The second time it doesn’t. Then it resets. same as Heroic Frog ?
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Knep
Lvl 2 Newcomer
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Post by Knep on Dec 3, 2017 20:49:28 GMT
yes its the exact same mode yet slight changes so it fits xbox and level select so it works
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Dec 9, 2017 1:16:51 GMT
This should happen. The hard version of Adventure on Xbox. The bosses will be slightly different! Khatiki Khan will throw the skulls in the final Bezerk attack differently, he will move to the right and to the left like very fast like in the PC Heroic Baron Digo and Zhaka Mu movements. When he reaches the right, this time around in his final Bezerk, he will throw the skull left, and when he moves left slightly away, he throws a skull although it’s because he throws a skull twice in this version. Same for left, he will throw right twice. The first time he throws, his head tilts. The second time it doesn’t. Then it resets. I'm pretty sure boss patterns are hardcoded though, unless you can reverse engineer it.
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Knep
Lvl 2 Newcomer
LOL!
Gems: 21
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Post by Knep on Dec 9, 2017 17:56:47 GMT
This should happen. The hard version of Adventure on Xbox. The bosses will be slightly different! Khatiki Khan will throw the skulls in the final Bezerk attack differently, he will move to the right and to the left like very fast like in the PC Heroic Baron Digo and Zhaka Mu movements. When he reaches the right, this time around in his final Bezerk, he will throw the skull left, and when he moves left slightly away, he throws a skull although it’s because he throws a skull twice in this version. Same for left, he will throw right twice. The first time he throws, his head tilts. The second time it doesn’t. Then it resets. I'm pretty sure boss patterns are hardcoded though, unless you can reverse engineer it. No, hardcoding is easy as long as you can hack into it. You try. This is the Xbox. Copy the adventure mode code and edit it like it’s a new mode, and then edit the bosses to what I said or close to it, because I’m not an Xbox hacker. I’m just making a concept.
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Knep
Lvl 2 Newcomer
LOL!
Gems: 21
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Post by Knep on Dec 11, 2017 23:57:58 GMT
This should happen. The hard version of Adventure on Xbox. The bosses will be slightly different! Khatiki Khan will throw the skulls in the final Bezerk attack differently, he will move to the right and to the left like very fast like in the PC Heroic Baron Digo and Zhaka Mu movements. When he reaches the right, this time around in his final Bezerk, he will throw the skull left, and when he moves left slightly away, he throws a skull although it’s because he throws a skull twice in this version. Same for left, he will throw right twice. The first time he throws, his head tilts. The second time it doesn’t. Then it resets. I'm pretty sure boss patterns are hardcoded though, unless you can reverse engineer it. Someone will modify it.
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Dec 12, 2017 9:00:03 GMT
I'm pretty sure boss patterns are hardcoded though, unless you can reverse engineer it. Someone will modify it. Someone, aka no one because you don't seem to understand the meaning of "hardcoded"
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Knep
Lvl 2 Newcomer
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Post by Knep on Dec 13, 2017 0:11:00 GMT
Someone, aka no one because you don't seem to understand the meaning of "hardcoded" Well, sorta. Ilooked in the game files and it seems to embed the levels and effects on balls colors when I switched the hard and easy levels’ names around. I forget what it was called. Programming on PC in easy. I heard of mods and tried to edit the files. Now all the levels are Heroic Frog levels. It seems to fit and copy the code from the weird things these files emulate. Even the code seems that. I wouldn’t use the term “hardcoded”. At first I thought it was just code switching, but I think taking info level and detecting names and that. I checked the ingame files’ levels though. I’m not gonna hack it, since I don’t want my laptop and PC even more rekt. I did this in summer vacation on my laptop. My software can handle hardcode, but I’m not sure if that’s hardcode. I switched the boss around too. It looks weird, but it works perfectly. Emulate and embed the ball path, movement of the boss, and yeah. I changed the input. I think a path shape and curves and stuff as in the debug I searched up, and unused sounds. It’s executable, but you can start it up with that. That’s all I know.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Dec 13, 2017 3:48:15 GMT
Someone, aka no one because you don't seem to understand the meaning of "hardcoded" Well, sorta. Ilooked in the game files and it seems to embed the levels and effects on balls colors when I switched the hard and easy levels’ names around. I forget what it was called. Programming on PC in easy. I heard of mods and tried to edit the files. Now all the levels are Heroic Frog levels. It seems to fit and copy the code from the weird things these files emulate. Even the code seems that. I wouldn’t use the term “hardcoded”. At first I thought it was just code switching, but I think taking info level and detecting names and that. I checked the ingame files’ levels though. I’m not gonna hack it, since I don’t want my laptop and PC even more rekt. I did this in summer vacation on my laptop. My software can handle hardcode, but I’m not sure if that’s hardcode. I switched the boss around too. It looks weird, but it works perfectly. Emulate and embed the ball path, movement of the boss, and yeah. I changed the input. I think a path shape and curves and stuff as in the debug I searched up, and unused sounds. It’s executable, but you can start it up with that. That’s all I know. It's definitely possible to switch level order/names/whatever around (they're all probably in a database file somewhere), but patterns sound a bit harder since they should be in a .dat/C++/whatever format, so unless you can unobfuscate that you can't change the values? Or is this an XBox vs PC thing I'm unaware of? Is the ISO for the XBox version all in plaintext?
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Dec 13, 2017 14:36:12 GMT
Well, sorta. Ilooked in the game files and it seems to embed the levels and effects on balls colors when I switched the hard and easy levels’ names around. I forget what it was called. Programming on PC in easy. I heard of mods and tried to edit the files. Now all the levels are Heroic Frog levels. It seems to fit and copy the code from the weird things these files emulate. Even the code seems that. I wouldn’t use the term “hardcoded”. At first I thought it was just code switching, but I think taking info level and detecting names and that. I checked the ingame files’ levels though. I’m not gonna hack it, since I don’t want my laptop and PC even more rekt. I did this in summer vacation on my laptop. My software can handle hardcode, but I’m not sure if that’s hardcode. I switched the boss around too. It looks weird, but it works perfectly. Emulate and embed the ball path, movement of the boss, and yeah. I changed the input. I think a path shape and curves and stuff as in the debug I searched up, and unused sounds. It’s executable, but you can start it up with that. That’s all I know. It's definitely possible to switch level order/names/whatever around (they're all probably in a database file somewhere), but patterns sound a bit harder since they should be in a .dat/C++/whatever format, so unless you can unobfuscate that you can't change the values? Or is this an XBox vs PC thing I'm unaware of? Is the ISO for the XBox version all in plaintext? For the sake of argument, I'm going to assume no. After all, why would they suddenly open up all their code for Xbox versions anyway?
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Knep
Lvl 2 Newcomer
LOL!
Gems: 21
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Post by Knep on Dec 14, 2017 0:06:19 GMT
Well, sorta. Ilooked in the game files and it seems to embed the levels and effects on balls colors when I switched the hard and easy levels’ names around. I forget what it was called. Programming on PC in easy. I heard of mods and tried to edit the files. Now all the levels are Heroic Frog levels. It seems to fit and copy the code from the weird things these files emulate. Even the code seems that. I wouldn’t use the term “hardcoded”. At first I thought it was just code switching, but I think taking info level and detecting names and that. I checked the ingame files’ levels though. I’m not gonna hack it, since I don’t want my laptop and PC even more rekt. I did this in summer vacation on my laptop. My software can handle hardcode, but I’m not sure if that’s hardcode. I switched the boss around too. It looks weird, but it works perfectly. Emulate and embed the ball path, movement of the boss, and yeah. I changed the input. I think a path shape and curves and stuff as in the debug I searched up, and unused sounds. It’s executable, but you can start it up with that. That’s all I know. It's definitely possible to switch level order/names/whatever around (they're all probably in a database file somewhere), but patterns sound a bit harder since they should be in a .dat/C++/whatever format, so unless you can unobfuscate that you can't change the values? Or is this an XBox vs PC thing I'm unaware of? Is the ISO for the XBox version all in plaintext? You can do it too. It’ll work.
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Knep
Lvl 2 Newcomer
LOL!
Gems: 21
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Post by Knep on Jan 21, 2018 16:56:14 GMT
Well, sorta. Ilooked in the game files and it seems to embed the levels and effects on balls colors when I switched the hard and easy levels’ names around. I forget what it was called. Programming on PC in easy. I heard of mods and tried to edit the files. Now all the levels are Heroic Frog levels. It seems to fit and copy the code from the weird things these files emulate. Even the code seems that. I wouldn’t use the term “hardcoded”. At first I thought it was just code switching, but I think taking info level and detecting names and that. I checked the ingame files’ levels though. I’m not gonna hack it, since I don’t want my laptop and PC even more rekt. I did this in summer vacation on my laptop. My software can handle hardcode, but I’m not sure if that’s hardcode. I switched the boss around too. It looks weird, but it works perfectly. Emulate and embed the ball path, movement of the boss, and yeah. I changed the input. I think a path shape and curves and stuff as in the debug I searched up, and unused sounds. It’s executable, but you can start it up with that. That’s all I know. It's definitely possible to switch level order/names/whatever around (they're all probably in a database file somewhere), but patterns sound a bit harder since they should be in a .dat/C++/whatever format, so unless you can unobfuscate that you can't change the values? Or is this an XBox vs PC thing I'm unaware of? Is the ISO for the XBox version all in plaintext? Well at first, I’ll try to make concept. Zhaka Mu moves right and left after four hits and then moves very fast, that he blurs like the Xbox cause it is for xbox, but really, and this is seriously a heroic concept.
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jan 22, 2018 19:26:58 GMT
It's definitely possible to switch level order/names/whatever around (they're all probably in a database file somewhere), but patterns sound a bit harder since they should be in a .dat/C++/whatever format, so unless you can unobfuscate that you can't change the values? Or is this an XBox vs PC thing I'm unaware of? Is the ISO for the XBox version all in plaintext? Well at first, I’ll try to make concept. Zhaka Mu moves right and left after four hits and then moves very fast, that he blurs like the Xbox cause it is for xbox, but really, and this is seriously a heroic concept. ok that lies , because I have played the Xbox version and there not a heroic mode in the Xbox version.
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Knep
Lvl 2 Newcomer
LOL!
Gems: 21
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Post by Knep on Feb 2, 2018 22:32:56 GMT
Well at first, I’ll try to make concept. Zhaka Mu moves right and left after four hits and then moves very fast, that he blurs like the Xbox cause it is for xbox, but really, and this is seriously a heroic concept. ok that lies , because I have played the Xbox version and there not a heroic mode in the Xbox version. I’m talking what it would be like. I know it didn’t happen, but I’m just saying what itd be like on xbox
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