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Post by Elder God of Salt on Feb 26, 2018 16:23:38 GMT
Zuma Path Editing: Basics Hello, you have chosen the path of tediousness (and trial+error) What you need: - A hex editor. I recommend HxD because you can add/remove. - Zuma, obviously - Basic skills Okay! Time to start. Loading up Spiral of Doom's file, scroll past the junk until you see these:There's some d e d e ÿe de thing going on! Basically we have this: e...d..ÿe The dots are 00 hex values, not actual dots ( 2E). You see there are mostly 3 blanks [dots in HxD], and sometimes 2. That's because two-charactered points (i think, but points determine where the tangents go to) have a prefix, occupying it:, so: Editing some characters... It does nothing, just like if we didn't touch anything (assuming you opened Spiral of Doom and did this) Now, using some Replace tool magic, we get this: Great! We modified a path to do some weird rolling things! Editing Codex of Mixtec to do some horizontal madness, we get this: Great! Feel free to post more tutorials such as path shortening. Let's do this before Zuma Path Editor releases! click for 100% new custom dat file no copy paste click le spoiler HAH HAH HAH YOU GOT THE PRANK'D!
<NaturalCubicSpline isClosed="false" granularity="48"> <Point x="527" y="-13"/> <Point x="406" y="155"/> <Point x="315" y="155"/> <Point x="256" y="166"/> <Point x="191" y="217"/> <Point x="222" y="274"/> <Point x="322" y="295"/> <Point x="401" y="243"/> <Point x="539" y="274"/> <Point x="523" y="368"/> <Point x="398" y="393"/> <Point x="160" y="370"/> <Point x="80" y="308"/> <Point x="86" y="222"/> </NaturalCubicSpline>
No, but seriously. Putting the code in a .dat file will never work. *insert evil laugh* How nice you fell on my trap. And if you did determine it IS a trap in the first place...congratulations.
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Domi2005
Lvl 43 Hunter of Gems
#ActiveOnDiscord
Gems: 833
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Post by Domi2005 on Feb 26, 2018 17:20:30 GMT
Feel free to post more tutorials such as path shortening. Let's do this before Zuma Path Editor releases! click le spoiler HAH HAH HAH YOU GOT THE PRANK'D!
<NaturalCubicSpline isClosed="false" granularity="48"> <Point x="527" y="-13"/> <Point x="406" y="155"/> <Point x="315" y="155"/> <Point x="256" y="166"/> <Point x="191" y="217"/> <Point x="222" y="274"/> <Point x="322" y="295"/> <Point x="401" y="243"/> <Point x="539" y="274"/> <Point x="523" y="368"/> <Point x="398" y="393"/> <Point x="160" y="370"/> <Point x="80" y="308"/> <Point x="86" y="222"/> </NaturalCubicSpline>
No, but seriously. Putting the code in a .dat file will never work. *insert evil laugh* How nice you fell on my trap. And if you did determine it IS a trap in the first place...congratulations. Ohhhh, I think there's a way to make a path shorter. I actually did it before anyone really cared about this topic. Seriously. Anyway, the problem is I will have to look into it again, because I forgot it since then. I really hope Zuma path editing will be all the hype and the path editor isn't just a joke, because this stuff is just so interesting! Maybe we will understand them better once we learn how to do things with paths. EDIT: I can't remove the damn spoiler from the quote! How sad.
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Post by Elder God of Salt on Feb 26, 2018 18:30:25 GMT
Feel free to post more tutorials such as path shortening. Let's do this before Zuma Path Editor releases! click le spoiler HAH HAH HAH YOU GOT THE PRANK'D!
<NaturalCubicSpline isClosed="false" granularity="48"> <Point x="527" y="-13"/> <Point x="406" y="155"/> <Point x="315" y="155"/> <Point x="256" y="166"/> <Point x="191" y="217"/> <Point x="222" y="274"/> <Point x="322" y="295"/> <Point x="401" y="243"/> <Point x="539" y="274"/> <Point x="523" y="368"/> <Point x="398" y="393"/> <Point x="160" y="370"/> <Point x="80" y="308"/> <Point x="86" y="222"/> </NaturalCubicSpline>
No, but seriously. Putting the code in a .dat file will never work. *insert evil laugh* How nice you fell on my trap. And if you did determine it IS a trap in the first place...congratulations. Ohhhh, I think there's a way to make a path shorter. I actually did it before anyone really cared about this topic. Seriously. Anyway, the problem is I will have to look into it again, because I forgot it since then. I really hope Zuma path editing will be all the hype and the path editor isn't just a joke, because this stuff is just so interesting! Maybe we will understand them better once we learn how to do things with paths. EDIT: I can't remove the damn spoiler from the quote! How sad. Just switch to BBcode while quoting a post to remove a spoiler, if there is one.
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konisbored
S
The Owl Detective
There is no greater mystery in humankind than collective group-think behaviour.
Gems: 1,033
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Post by konisbored on Mar 2, 2018 5:39:23 GMT
I've been busy, so no time to say anything till now. Based on skimming through the thread (I know jack about what happened when everyone started experimenting), the reason why copy-pasting the same values will result in a straight line is likely basic math: the game is calculating a spline via tangents, so if the gradient is constant then it's a straight line. (aka m=y2-y1/x2-x1, where m is constant).
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Darth Ironclad
Lvl 37 Hunter of Gems
Gamer,just your all around nerd
Gems: 687
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Post by Darth Ironclad on Mar 2, 2018 10:06:39 GMT
i like to make a zuma path,but is hard to understand anything here as a auditory learner,and i still am still working on my luxor mod,so a zuma path from me is not a thing for me for now,maybe later when i finish my mod,i may have the time to try out zuma paths.
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Egorbig14
Lvl 5 Shepherd
Very inactive person
Gems: 55
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Post by Egorbig14 on May 27, 2018 14:23:39 GMT
Fun fact: this inspired me to do my first path ever. Thanks to this thread.
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Sunnyfan22
Lvl 2 Newcomer
5%
I NEED A MONSTAH TO KLOBBA DAT DERE KERBEH
Gems: 24
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Post by Sunnyfan22 on Jun 10, 2018 20:46:33 GMT
i broke spiral of doom
didnt help at all
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Iam
Y
Promoter of Zuma Custom Paths
Gems: 1,213
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Post by Iam on Jun 11, 2018 5:53:14 GMT
I prefer watching my tutorial about custom paths to not crash the paths:
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