[Zuma Simplified] High Quality Custom Path Mod
Jun 9, 2018 22:10:16 GMT
Egorbig14 and TheoPlaysZuma503 - Zuma modder like this
Post by Iam on Jun 9, 2018 22:10:16 GMT
Hello dear Sphere Matchers,
I am proud to announce a release of a ZD mod. Maybe it's a little strange, because of backgrounds, but hey. Guess what: I don't care about simplified pictures. There are custom paths, problably awaited by some of you.
What's so special about this mod (according to me)? This mod doesn't have any vanilla paths + they have high quality (forgive me little glitches of course) annnd (CrushyGreen will be happy) backgrounds finally aren't so eyeraping, as in ZE.
Other features are: choosing difficulty between Trivial, Normal and Lunatic (I know, that this isn't the first mod with this option), however the second feature is Turbo mode. That means that certain levels are more difficult, have faster balls than usual, you need more points to earn to win, however this is recompensated by more merciful RNG and more frequent powerups. Third, but small feature, is the separated level progressing for turbo levels in gauntlet, which is much more challenging (in Sun God at least) than normal.
Enough of compressed text.
Here's a little comparision between difficulties:
Normal: RNG is a little lower than default and gets more tricky towards the end. The speed of the balls is growing almost like a line function. Levels 10-8, 11-8 and 12-8 appear as special ones. Turbo levels appear.
Trivial: RNG is smiling to you, giving bigger clusters and less singlets. Speed is decreased by a bit. Other things are also nerfed to play easier. You won't experience 10-8, 11-8 and 12-8 levels and Turbo levels don't exist on Trivial difficulty. Gauntlet is rid of Turbo levels.
Lunatic: RNG is horrible, especially on further levels. Difficulty rising may seem a bit inconsistant. Overall most things are buffed a lot. More Turbo levels appear. Gauntlet is offering difficulty as on Normal one.
One more thing: You need to have Original zuma.exe file to avoid cases of piracy.
I don't know what to say more, so I'm leaving you with this unprofessional trailer and the files.
Video:
Files: drive.google.com/open?id=1P8J9PCFQpm1OP-LDuk5O6ez70MU5NuJj (I think it works properly)
==========
P. S. Some of Turbo level maybe are much easier than non-Turbo ones, however who says, that all Turbo levels are obligated to be more difficult? Their strength is in their speed, not other things. That's all for now.
I am proud to announce a release of a ZD mod. Maybe it's a little strange, because of backgrounds, but hey. Guess what: I don't care about simplified pictures. There are custom paths, problably awaited by some of you.
What's so special about this mod (according to me)? This mod doesn't have any vanilla paths + they have high quality (forgive me little glitches of course) annnd (CrushyGreen will be happy) backgrounds finally aren't so eyeraping, as in ZE.
Other features are: choosing difficulty between Trivial, Normal and Lunatic (I know, that this isn't the first mod with this option), however the second feature is Turbo mode. That means that certain levels are more difficult, have faster balls than usual, you need more points to earn to win, however this is recompensated by more merciful RNG and more frequent powerups. Third, but small feature, is the separated level progressing for turbo levels in gauntlet, which is much more challenging (in Sun God at least) than normal.
Enough of compressed text.
Here's a little comparision between difficulties:
Normal: RNG is a little lower than default and gets more tricky towards the end. The speed of the balls is growing almost like a line function. Levels 10-8, 11-8 and 12-8 appear as special ones. Turbo levels appear.
Trivial: RNG is smiling to you, giving bigger clusters and less singlets. Speed is decreased by a bit. Other things are also nerfed to play easier. You won't experience 10-8, 11-8 and 12-8 levels and Turbo levels don't exist on Trivial difficulty. Gauntlet is rid of Turbo levels.
Lunatic: RNG is horrible, especially on further levels. Difficulty rising may seem a bit inconsistant. Overall most things are buffed a lot. More Turbo levels appear. Gauntlet is offering difficulty as on Normal one.
One more thing: You need to have Original zuma.exe file to avoid cases of piracy.
I don't know what to say more, so I'm leaving you with this unprofessional trailer and the files.
Video:
Files: drive.google.com/open?id=1P8J9PCFQpm1OP-LDuk5O6ez70MU5NuJj (I think it works properly)
==========
P. S. Some of Turbo level maybe are much easier than non-Turbo ones, however who says, that all Turbo levels are obligated to be more difficult? Their strength is in their speed, not other things. That's all for now.