Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jul 21, 2018 10:47:51 GMT
Well I got the idea to make a Luxor Quest for the Afterlife in Luxor AR , back in 2016 (December) I was playing LQFTA and on a old chat (before discord) I get the data of it . The problem was I was a total noob at Luxor Modding. I knew 0 about it. Then come January 2017 where my pc died for 1 month and then turn on magically 1 month after :/ . The day where my pc was back from the death. I said ok let's make the first map of Luxor Seigneur Quest for the Afterlife . I learned how to make a map (I tried to do some maps before with NODE but failed) . I did it it was "Chase it!" but the background didn't load so I needed to check background file and I changed it and it worked ! After that I started my mod and released the 28 July 2017.
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cuteio14
Lvl 60 Gem Clerk
reeeeeeee
Gems: 1,315
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Post by cuteio14 on Jul 21, 2018 11:22:00 GMT
Long Story, short: I got inspiration for my first mod from simply discovering the data files of Luxor 1/AR(?).
Frankly, I don't remember exactly how but this is all I can remember.
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Sheepocalypse
S
Wildfire
Want to hear a joke about a piece of paper? Never mind… it’s tearable.
Gems: 962
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Post by Sheepocalypse on Jul 21, 2018 16:01:12 GMT
This is going to be a fun one to talk about. So, back when I finally learnt how to do paths using node. I got the amazing idea of making a mod. Originally it was never going to be released on SM since at that point I never actually planned to join it. What would 2016 me say now lmao. Anyways, besides the abominations known as the graphic of the mod, I can get into the greatness that is what inspired me to make the mod.
When I was younger before Luxor modding was a thing. I used to play with lego, and play luxor with lego. I know, I was sad back in the day *cries* The lego contained custom paths that I created. A lot of these, such as Egypt Footage, The Cat's Castle and Mafdet Appears where made during these times. And when I learned about custom paths, I used these as actual paths in the mod.
Ah the good ol' days...
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Darth Ironclad
Lvl 37 Hunter of Gems
Gamer,just your all around nerd
Gems: 687
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Post by Darth Ironclad on Jul 21, 2018 16:35:28 GMT
I played TF2 a lot before i found this forum,and since there was massive inactivity within the community during the days before i started work,i decided to make my own mod Based on TF2,and now we have TF2 luxor mod.
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Seigneur Des Dragons852
Lvl 200+ Gold Legend
They will come , and when they'll come nothing will be left
Gems: 3,743
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Post by Seigneur Des Dragons852 on Jul 21, 2018 16:50:02 GMT
This is going to be a fun one to talk about. So, back when I finally learnt how to do paths using node. I got the amazing idea of making a mod. Originally it was never going to be released on SM since at that point I never actually planned to join it. What would 2016 me say now lmao. Anyways, besides the abominations known as the graphic of the mod, I can get into the greatness that is what inspired me to make the mod.
When I was younger before Luxor modding was a thing. I used to play with lego, and play luxor with lego. I know, I was sad back in the day *cries* The lego contained custom paths that I created. A lot of these, such as Egypt Footage, The Cat's Castle and Mafdet Appears where made during these times. And when I learned about custom paths, I used these as actual paths in the mod.
Ah the good ol' days...
I do play Lego too lol but I did the same when I was younger .
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Kecel
Lvl 2 Newcomer
Gems: 21
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Post by Kecel on Aug 15, 2018 19:12:09 GMT
Very long ago I always wanted to make my own levels in Zuma but it wasn't possible, so my interest in sphere matching games was lost.
A year ago I discovered this forum and that you could mod Luxor games and I thought I wouldn't want to make my own levels couse I'd be too lazy, but I was wrong and soon I tried making my own maps, and thus I started to make my mod which was never finished.
After some issues in my house I again lost interest in sphere matching games. That's my story xdd
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Post by IN CHINS on Oct 22, 2018 14:45:59 GMT
The inspiration of my first mod comes from the rules when modding Sphere Matching games, so that when someone breaks the rules (maps with rolling glitch, impossible maps, watermaked images, bad or impossible levels, copyrighted content, etc.), the staff will use their Spheres to punish them with brute force.
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