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Post by IN CHINS on Dec 4, 2018 16:45:53 GMT
If you guys are making a Luxor 2 map, be very aware of this rare rules.gvf output bug that I've encountered when testing out ztg2005official 's custom Luxor 2 map that results in the executable crashing when spheres attempt to spawn on that level (it may spread to levels with two or more paths): The rules.gvf looks normal, but when it is tested, this is what it clearly says on the level intro banner: If you do encounter this, please report it to either this thread or the #modding-support channel in SM Discord so I can fix it up for you. This also applies to the modified versions of Luxor 2 (Myth Match, Neopets Codestone Quest, Luxor HD Luxor AR HD, LX2 HD, and especially Luxor Evolved). EDIT (yet again): This bug is actually being caused by incorrect EOL conversion in the rules.gvf as it's not set to Windows (CR LF).
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Post by Elder God of Salt on Dec 5, 2018 6:23:29 GMT
Honestly, I can't find anything wrong. Crazy assumption: That space as the very first character.
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Post by IN CHINS on Dec 5, 2018 14:23:11 GMT
Honestly, I can't find anything wrong. Crazy assumption: That space as the very first character. The thing that may have honestly happened is that Zumzi created the rules.gvf file with a different program that resulted in a quotation mark overlap. I'm still trying to figure out what's causing this though.
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Post by ztg2005official on Dec 15, 2018 19:18:07 GMT
Welp, I used N.O.D.E, only that Luxor 2 was a lot more complicated to modify, and I wanted to test it out. I am pretty sure that Dom had already fixed it, otherwise, my video wouldn't be available, heh.
Link to the glitched level gameplay (which has been fixed):
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