Luxor Pharaoh's Revenge: Remastered (A Luxor 2 Mod)
Dec 23, 2018 19:09:01 GMT
剣と盾, Darth Ironclad, and 6 more like this
Post by Sheepocalypse on Dec 23, 2018 19:09:01 GMT
Haven't even released DRtPIaB yet as of the time making this thread. Oh well.
Here we are again, the beginning of a Dom mod thread. However, this one is not as advanced as DRtPIaB will be.
Welcome to Luxor Pharaoh's Revenge: Remastered! A Mod that being designed in Luxor 2. I've decided to create this mod for the simple fact that LPR was my first mod and was made way back in 2016 now, and it needs... updating to 2018/2019 Dom standards. I spent most of 2018 developing DRtPIaB and now I need a change of pace; something more relaxed.
Here's a developed list of eveything that will be happening in the mod:
Remasters of all LPR levels.
Let's face it, the graphics of the original LPR suck and the map design is complete -meow-. And it wouldn't be a remaster if the levels weren't redesigned.
Since it is a remaster, the paths will stay mostly true to the original LPR paths. A few levels have extra tunnels, either to fit the design better, or to make it more suitable for 9 colours. Back then I couldn't do tga files and I could only use square tunnels, so now that I can, I'll be adding things here and there.
25 maps
There were 25 maps in LPR, and there are 25 maps in LPR:Remastered. Nuff Said. Although this does mean there will be no triple paths, or 7 or 800 path levels or whatever.
The level order will not be randomised; again this is a remaster, meaning it has to stick to the original concept. However, since this is luxor 2, a CoH will be implemented into the game. hehehe I can see it now.
8 and 9 colour levels
It's a Luxor 2 Mod, expect 8 colours in normal and 9 colours in Expert.
Fancy Graphics
The Graphics will be updated into new shiny things. Some will be receycled from DRtPIaB and others will not. The mod will somewhat resemble DRtPIaB graphics-wise as that's my style.
Returning and new sound effects
Many of the sounds from LPR will return to LPR:Remastered. This includes the music. The new luxor 2 sound effects and unedited ones from LPR will be changed to fit the otehr sounds. However, many of the already changed sounds from LPR will stay and come over to LPR:Remastered.
Z axis, Warps, Animations, the Luxor 2 Stuff
All maps will be Luxor 2-ified, whether that be with a z-axis, animations or warps *cough* The Egyptian Curse *cough*, every map will have aspects of Luxor 2 fun in them that make them lively and not a solid picture background.
No Story
As said, this will be more relaxed, so I'm not going through the effort of making a story for a mod that didn't originally have a story.
Game Modes
I'm not going through the endless pain of testing Practice, Survival and Pharaoh's Challenge modes again. So if I do implement them, I'm not going to test them and you can hop into a possible death trap.
Development will be more open
I'm going to be more open with this mod; I won't hide as much as I have/did with DRtPIaB, and will showcase a lot of the maps. Since it's a remaster, it's not like it's completely new and different, so it's fair to show people and get hype up.
That's all I can think of for now. I'll probably update the list if I think of anything else.
Anyways, onto the fun part. The images!
Square Bay is the example of original to remaster. I quite like 2016 me vs 2018 me. Don't mind the watermark, it's the only level that uses the raw image. Don't want steals.
And here's a video preview of gameplay on The Pyramid:
Luxor Pharaoh's Revenge: Remastered will be released sometime in 2019.
©Sheepocalypse 2018-2019