Deleted
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Post by Deleted on Mar 5, 2019 18:00:51 GMT
So, recently we've seen an influx of mods, most of them being made by 剣と盾 and Sheepocalypse. This community's been running for about 4 years now, as it is time to hear out fully what mods you'd like to see made, and/or deemed "Official Mods". My personal take on Sphere Matcher's modding scene is that it's gotten dry, whether that be to people not having as much time as beforehand, or possibly just a loss of interest. This isn't a very good thing, as the modding community of Sphere Matchers are the reason why it's as known as it is. Therefore, I'm very hopeful that others may find interest in modding. Of course, making a mod for the same game over and over again can become boring, quite fast actually, though we can aim to create more original mods. For instance, you could make a mod that's based on: - Puzzles, while having each level have its own "number of shots" requirement (listed on the mod thread)
- The minigame where you must rampage through one colored chains of spheres
- Bejeweled, with vertical segments being columns of spheres which have stopped in their track (achieved with setting the speed to 0, correct me if I'm wrong)
- Whack-a-mole minigame, where spheres could enter the screen at random areas and leave it again.
- A full-on adventure novel, such as Evy Magic Spheres
In short, you don't have to make a Luxor-like mod with all that jibbel-jabble.
Do you have any more ideas? Please do share them alongside your opinions on this topic.
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Post by Elder God of Salt on Mar 5, 2019 18:08:24 GMT
A rhythm-infused SM game, sadly it should be coded though. The gameplay is like Luxor 2's Pharaoh's Challenge (unused), but there are visual cues of where and when to shoot. To make it harder, the daggers could be also colored, and hitting the wrong color results in a combo break.
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