Post by Deleted on Jul 25, 2016 9:06:47 GMT
DO you know that Luxor 2 and Luxors HD use the ranks system (as our forum), so I can say you how it works:
Say what do you think in this thread...
gameRankList
{
////////////////////////////////////////////////////////////////////////////
// Commoner
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Commoner:\nFarm Hand" )
Class = "Commoner"
Score = 0i64
}
gameRank
{
Rank = T( "Commoner:\nPlower of Fields" )
Class = "Commoner"
Score = 250000i64
}
gameRank
{
Rank = T( "Commoner:\nKeeper of Beasts" )
Class = "Commoner"
Score = 500000i64
}
gameRank
{
Rank = T( "Commoner:\nChief Farm Hand" )
Class = "Commoner"
Score = 1000000i64
}
gameRank
{
Rank = T( "Commoner:\nAppointer of Plowers" )
Class = "Commoner"
Score = 1500000i64
}
gameRank
{
Rank = T( "Commoner:\nSupervisor of Seed" )
Class = "Commoner"
Score = 2000000i64
}
gameRank
{
Rank = T( "Commoner:\nMaster of Farm Hands" )
Class = "Commoner"
Score = 2500000i64
}
gameRank
{
Rank = T( "Commoner:\nInspector of Crops" )
Class = "Commoner"
Score = 3000000i64
}
gameRank
{
Rank = T( "Commoner:\nOverseer of the Fields" )
Class = "Commoner"
Score = 3500000i64
}
gameRank
{
Rank = T( "Commoner:\nOwner of Land" )
Class = "Commoner"
Score = 4000000i64
}
////////////////////////////////////////////////////////////////////////////
// Merchant
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Merchant:\nDonkey Washer" )
Class = "Merchant"
Score = 5000000i64
}
gameRank
{
Rank = T( "Merchant:\nBearer of Goods" )
Class = "Merchant"
Score = 6000000i64
}
gameRank
{
Rank = T( "Merchant:\nGoods Counter" )
Class = "Merchant"
Score = 7000000i64
}
gameRank
{
Rank = T( "Merchant:\nKeeper of Goods" )
Class = "Merchant"
Score = 8000000i64
}
gameRank
{
Rank = T( "Merchant:\nChief Bearer" )
Class = "Merchant"
Score = 9000000i64
}
gameRank
{
Rank = T( "Merchant:\nBuyer of Goods" )
Class = "Merchant"
Score = 10000000i64
}
gameRank
{
Rank = T( "Merchant:\nSupervisor of Bearers" )
Class = "Merchant"
Score = 11000000i64
}
gameRank
{
Rank = T( "Merchant:\nInspector of Goods" )
Class = "Merchant"
Score = 12000000i64
}
gameRank
{
Rank = T( "Merchant:\nOverseer of Trade" )
Class = "Merchant"
Score = 13000000i64
}
gameRank
{
Rank = T( "Merchant:\nTrade Merchant" )
Class = "Merchant"
Score = 14000000i64
}
////////////////////////////////////////////////////////////////////////////
// Scribe
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Scribe:\nPotshard Cleaner" )
Class = "Scribe"
Score = 15500000i64
}
gameRank
{
Rank = T( "Scribe:\nMixer of Inks" )
Class = "Scribe"
Score = 17000000i64
}
gameRank
{
Rank = T( "Scribe:\nCutter of Reeds" )
Class = "Scribe"
Score = 18500000i64
}
gameRank
{
Rank = T( "Scribe:\nPapyrus Maker" )
Class = "Scribe"
Score = 20000000i64
}
gameRank
{
Rank = T( "Scribe:\nChief of Materials" )
Class = "Scribe"
Score = 21500000i64
}
gameRank
{
Rank = T( "Scribe:\nFledgling Scribe" )
Class = "Scribe"
Score = 23000000i64
}
gameRank
{
Rank = T( "Scribe:\nSupervisor of Fledglings" )
Class = "Scribe"
Score = 24500000i64
}
gameRank
{
Rank = T( "Scribe:\nInspector of Writings" )
Class = "Scribe"
Score = 26000000i64
}
gameRank
{
Rank = T( "Scribe:\nOverseer of Scribes" )
Class = "Scribe"
Score = 27500000i64
}
gameRank
{
Rank = T( "Scribe:\nMaster of Hieroglyphs" )
Class = "Scribe"
Score = 29000000i64
}
////////////////////////////////////////////////////////////////////////////
// Priest
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Priest:\nInitiate of the Temple" )
Class = "Priest"
Score = 31000000i64
}
gameRank
{
Rank = T( "Priest:\nSacred Pool Cleaner" )
Class = "Priest"
Score = 33000000i64
}
gameRank
{
Rank = T( "Priest:\nSweeper of the Granaries" )
Class = "Priest"
Score = 35000000i64
}
gameRank
{
Rank = T( "Priest:\nTemple Musician" )
Class = "Priest"
Score = 37000000i64
}
gameRank
{
Rank = T( "Priest:\nChief of Initiates" )
Class = "Priest"
Score = 39000000i64
}
gameRank
{
Rank = T( "Priest:\nKeeper of Sacred Hymns" )
Class = "Priest"
Score = 41000000i64
}
gameRank
{
Rank = T( "Priest:\nAppointer of Holy Scribes" )
Class = "Priest"
Score = 43000000i64
}
gameRank
{
Rank = T( "Priest:\nInspector of Offerings" )
Class = "Priest"
Score = 45000000i64
}
gameRank
{
Rank = T( "Priest:\nOverseer of Priests" )
Class = "Priest"
Score = 47000000i64
}
gameRank
{
Rank = T( "Priest:\nHigh Priest" )
Class = "Priest"
Score = 49000000i64
}
////////////////////////////////////////////////////////////////////////////
// Builder
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Builder:\nChisel Sharpener" )
Class = "Builder"
Score = 51500000i64
}
gameRank
{
Rank = T( "Builder:\nBlock Cutter" )
Class = "Builder"
Score = 54000000i64
}
gameRank
{
Rank = T( "Builder:\nApprentice Stone Carver" )
Class = "Builder"
Score = 56500000i64
}
gameRank
{
Rank = T( "Builder:\nSculptor of Images" )
Class = "Builder"
Score = 59000000i64
}
gameRank
{
Rank = T( "Builder:\nChief Stonemason" )
Class = "Builder"
Score = 61500000i64
}
gameRank
{
Rank = T( "Builder:\nErector of Obelisks" )
Class = "Builder"
Score = 64000000i64
}
gameRank
{
Rank = T( "Builder:\nCarver of Hieroglyphs" )
Class = "Builder"
Score = 66500000i64
}
gameRank
{
Rank = T( "Builder:\nInspector of Monuments" )
Class = "Builder"
Score = 69000000i64
}
gameRank
{
Rank = T( "Builder:\nOverseer of Constructions" )
Class = "Builder"
Score = 71500000i64
}
gameRank
{
Rank = T( "Builder:\nMaster of Works" )
Class = "Builder"
Score = 74000000i64
}
////////////////////////////////////////////////////////////////////////////
// Treasurer
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Treasurer:\nCoin Washer" )
Class = "Treasurer"
Score = 77000000i64
}
gameRank
{
Rank = T( "Treasurer:\nMoney Stacker" )
Class = "Treasurer"
Score = 80000000i64
}
gameRank
{
Rank = T( "Treasurer:\nSilver Polisher" )
Class = "Treasurer"
Score = 83000000i64
}
gameRank
{
Rank = T( "Treasurer:\nCollector of Taxes" )
Class = "Treasurer"
Score = 86000000i64
}
gameRank
{
Rank = T( "Treasurer:\nChief of the Vault" )
Class = "Treasurer"
Score = 89000000i64
}
gameRank
{
Rank = T( "Treasurer:\nAppointer of Counters" )
Class = "Treasurer"
Score = 92000000i64
}
gameRank
{
Rank = T( "Treasurer:\nKeeper of the\nDeben Rings" )
Class = "Treasurer"
Score = 95000000i64
}
gameRank
{
Rank = T( "Treasurer:\nInspector of Gems" )
Class = "Treasurer"
Score = 98000000i64
}
gameRank
{
Rank = T( "Treasurer:\nOverseer of Tribute" )
Class = "Treasurer"
Score = 101000000i64
}
gameRank
{
Rank = T( "Treasurer:\nTreasurer of the\nSilver House" )
Class = "Treasurer"
Score = 104000000i64
}
////////////////////////////////////////////////////////////////////////////
// Nomarch
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Nomarch:\nPapyrus Pusher" )
Class = "Nomarch"
Score = 107000000i64
}
gameRank
{
Rank = T( "Nomarch:\nBrewer of Black Gold" )
Class = "Nomarch"
Score = 110000000i64
}
gameRank
{
Rank = T( "Nomarch:\nFiler of Scrolls" )
Class = "Nomarch"
Score = 113000000i64
}
gameRank
{
Rank = T( "Nomarch:\nManager of Servants" )
Class = "Nomarch"
Score = 116000000i64
}
gameRank
{
Rank = T( "Nomarch:\nChief Papyrus Pusher" )
Class = "Nomarch"
Score = 119000000i64
}
gameRank
{
Rank = T( "Nomarch:\nKeeper of Seals" )
Class = "Nomarch"
Score = 122000000i64
}
gameRank
{
Rank = T( "Nomarch:\nAdministrator of the\nNome" )
Class = "Nomarch"
Score = 125000000i64
}
gameRank
{
Rank = T( "Nomarch:\nAppointer of Judges" )
Class = "Nomarch"
Score = 128000000i64
}
gameRank
{
Rank = T( "Nomarch:\nOverseer of the Lands" )
Class = "Nomarch"
Score = 131000000i64
}
gameRank
{
Rank = T( "Nomarch:\nLord of Nomarchs" )
Class = "Nomarch"
Score = 134000000i64
}
////////////////////////////////////////////////////////////////////////////
// Military
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Military:\nAxe Sharpener" )
Class = "Military"
Score = 138000000i64
}
gameRank
{
Rank = T( "Military:\nCleaner of Chariots" )
Class = "Military"
Score = 142000000i64
}
gameRank
{
Rank = T( "Military:\nSoldier Recruit" )
Class = "Military"
Score = 146000000i64
}
gameRank
{
Rank = T( "Military:\nLieutenant of Swords" )
Class = "Military"
Score = 150000000i64
}
gameRank
{
Rank = T( "Military:\nStandard Bearer of the\nRoyal Bark" )
Class = "Military"
Score = 154000000i64
}
gameRank
{
Rank = T( "Military:\nChief of Recruits" )
Class = "Military"
Score = 158000000i64
}
gameRank
{
Rank = T( "Military:\nScribe of the Army" )
Class = "Military"
Score = 162000000i64
}
gameRank
{
Rank = T( "Military:\nCaptain of Chariots" )
Class = "Military"
Score = 166000000i64
}
gameRank
{
Rank = T( "Military:\nGeneral of Troops" )
Class = "Military"
Score = 170000000i64
}
gameRank
{
Rank = T( "Military:\nCommander of Soldiers" )
Class = "Military"
Score = 174000000i64
}
////////////////////////////////////////////////////////////////////////////
// Vizier
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Vizier:\nMinor Advisor" )
Class = "Vizier"
Score = 178000000i64
}
gameRank
{
Rank = T( "Vizier:\nGiver of Advice" )
Class = "Vizier"
Score = 182000000i64
}
gameRank
{
Rank = T( "Vizier:\nLibrarian of Knowledge" )
Class = "Vizier"
Score = 186000000i64
}
gameRank
{
Rank = T( "Vizier:\nGreeter of Foreigners" )
Class = "Vizier"
Score = 192000000i64
}
gameRank
{
Rank = T( "Vizier:\nChief Advisor" )
Class = "Vizier"
Score = 196000000i64
}
gameRank
{
Rank = T( "Vizier:\nAdministrator of the\nKing" )
Class = "Vizier"
Score = 200000000i64
}
gameRank
{
Rank = T( "Vizier:\nInspector of Dignitaries" )
Class = "Vizier"
Score = 205000000i64
}
gameRank
{
Rank = T( "Vizier:\nAppointer of\nAdministrators" )
Class = "Vizier"
Score = 210000000i64
}
gameRank
{
Rank = T( "Vizier:\nOverseer of the\nKing's House" )
Class = "Vizier"
Score = 215000000i64
}
gameRank
{
Rank = T( "Vizier:\nGrand Vizier" )
Class = "Vizier"
Score = 220000000i64
}
////////////////////////////////////////////////////////////////////////////
// Royal
////////////////////////////////////////////////////////////////////////////
gameRank
{
Rank = T( "Royal:\nRoyal Acquaintance" )
Class = "Royal"
Score = 225000000i64
}
gameRank
{
Rank = T( "Royal:\nSeal-Bearer of the King" )
Class = "Royal"
Score = 230000000i64
}
gameRank
{
Rank = T( "Royal:\nEyes and Ears of the\nSovereign" )
Class = "Royal"
Score = 235000000i64
}
gameRank
{
Rank = T( "Royal:\nRoyal Prophet" )
Class = "Royal"
Score = 240000000i64
}
gameRank
{
Rank = T( "Royal:\nInspector of Royal Monuments" )
Class = "Royal"
Score = 245000000i64
}
gameRank
{
Rank = T( "Royal:\nOverseer of the\nHouse of Gold" )
Class = "Royal"
Score = 250000000i64
}
gameRank
{
Rank = T( "Royal:\nOrnament of the King" )
Class = "Royal"
Score = 255000000i64
}
gameRank
{
Rank = T( "Royal:\nCommander of the\nKing's Army" )
Class = "Royal"
Score = 260000000i64
}
gameRank
{
Rank = T( "Royal:\nSecond to the King" )
Class = "Royal"
Score = 270000000i64
}
gameRank
{
Rank = T( "Royal:\nPharaoh of the\nTwo Lands" )
Class = "Royal"
Score = 280000000i64
}
}
Say what do you think in this thread...