Deleted
Deleted Member
Gems: 0
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Post by Deleted on Sept 20, 2016 19:44:12 GMT
That's impossible!!! Luxor 2 has a bonus level that is impossible to change! Maybe YOU know how does this work?
GVF0028 MapPath viseMidMaxSpeed Wave_1 Wave_2 Wave_3 Wave_4 midStartDistance Wave_5 Wave_6 Path_1 Path_2 Path_3 Path_4 Path_5 Hard viseSpawnDistance Path_6 BonusLevel viseSpeedMidBzLerp spawnStreak viseSpeedMaxBzLerp Easy Insane viseMaxSpeed SpawnSequence Medium spawnColor_1 spawnColor_2 spawnColor_3 spawnColor_4 midEndDistance spawnColor_5 spawnColor_6 spawnColor_7 reward_gem_1 spawnColor_8 reward_gem_2 spawnColor_9 Reward_Gem_3 reward_gem_10 winCondition reward_gem_4 reward_gem_11 reward_gem_5 reward_gem_12 reward_gem_6 reward_gem_13 viseSpeedMinBzLerp reward_gem_7 reward_gem_14 reward_gem_8 reward_gem_15 viseGroupCount viseMidMinSpeed reward_gem_9 viseMinSpeedяяяяяяяя data/maps/bonus/1( data/levels/adventure/spawn_colors_1.uis( data/levels/adventure/bonus_powerups.uis ф " $ & ) + - 0 2 6 ' * , . 1 3 ( 4 zC zC5 zC7 zC fff?fff? ъ~Є>ъ~*?/ ъ~Є>ъ~*? яяяя Ђ? Ђ? яяяя Ђ? Ђ? яяяя Ђ? Ђ? яяяя Ђ? Ђ? яяяя Ђ? Ђ? яяяя Ђ? Ђ? яяяя яяяя яяяя4 яяяя яяяя4 яяяя яяяя4 яяяя яяяя4 яяяя яяяя4 яяяя яяяя4
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剣と盾
O
Royal Advisor
Why are you reading this? Go to the new forum.
Gems: 3,028
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Post by 剣と盾 on Sept 22, 2016 8:19:23 GMT
I know how it works... the spawn.colors(number here) file generates the colors, while this piece of sh*t code, data/levels/adventure/bonus_powerups.uis, locks the shooter into only shooting daggers... it could be modified to shoot something else... but there's no way to do that at the moment. The rest of the things is usually assembled by the .uis files.
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Maxalien12
Lvl 33 Hunter of Gems
I'm here lel
Gems: 568
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Post by Maxalien12 on Oct 31, 2016 17:54:33 GMT
That's not impossible. Use Hex Editor to change paths and stuff...
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